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# Date Author Comment
a857abe2 06/28/2017 12:17 PM Patrick Plitzner

Make CharacterEditor experimental

a1dfc0b8 06/28/2017 12:12 PM Patrick Plitzner

Merge branch 'develop' into featureTreeEditor

12257a98 06/28/2017 10:28 AM Patrick Plitzner

ref #6596 Keep track of active "editor"

  • Add IE4SavablePart to E4 parts that can be saved
  • SaveHandler will recurse through selection providing parts to find savable parts that can be saved
27dcccfd 06/28/2017 10:28 AM Patrick Plitzner

ref #6748 Unwrap E4 parts during selection change events

1f67ba6d 06/28/2017 10:28 AM Patrick Plitzner

ref #6566 add Mnemonics to main menu

ea1b3d44 06/28/2017 10:28 AM Patrick Plitzner

ref #6596 Add new utility class WorkbenchUtility in workbench plugin

  • move getE4WrappedPart() method to that class
da07b5ae 06/28/2017 10:28 AM Patrick Plitzner

ref #6596 Implement framework for accessing the selection providing part

  • All AbstractCdmViewparts now keep track of the part that has provided the last selection. This is necessary during e4 migration to simulate the e3 behavior having IViewParts that edit object of IEditorParts...
197b7786 06/28/2017 10:21 AM Katja Luther

ref #5329: refactor convertPerson2Team handler

a998e6a0 06/27/2017 02:32 PM Patrick Plitzner

ref #6596 Replace CTRL+S keybinding with our own binding

  • this is done via model processors
  • this allows to use our SaveHandler to handle all save events
f77fd7f6 06/27/2017 02:32 PM Patrick Plitzner

Fix potential class cast exception during selection handling

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