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(function webpackUniversalModuleDefinition(root, factory) {
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if(typeof exports === 'object' && typeof module === 'object')
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module.exports = factory();
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else if(typeof define === 'function' && define.amd)
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define([], factory);
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else if(typeof exports === 'object')
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exports["cytoscape"] = factory();
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else
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root["cytoscape"] = factory();
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})(typeof self !== 'undefined' ? self : this, function() {
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return /******/ (function(modules) { // webpackBootstrap
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/******/ // The module cache
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/******/ var installedModules = {};
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/******/
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/******/ // The require function
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/******/ function __webpack_require__(moduleId) {
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/******/
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/******/ // Check if module is in cache
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/******/ if(installedModules[moduleId]) {
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/******/ return installedModules[moduleId].exports;
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/******/ }
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/******/ // Create a new module (and put it into the cache)
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/******/ var module = installedModules[moduleId] = {
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/******/ i: moduleId,
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/******/ l: false,
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/******/ exports: {}
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/******/ };
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/******/
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/******/ // Execute the module function
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/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
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/******/
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/******/ // Flag the module as loaded
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/******/ module.l = true;
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/******/
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/******/ // Return the exports of the module
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/******/ return module.exports;
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/******/ }
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/******/
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/******/
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/******/ // expose the modules object (__webpack_modules__)
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/******/ __webpack_require__.m = modules;
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/******/
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/******/ // expose the module cache
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/******/ __webpack_require__.c = installedModules;
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/******/
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/******/ // define getter function for harmony exports
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/******/ __webpack_require__.d = function(exports, name, getter) {
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/******/ if(!__webpack_require__.o(exports, name)) {
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/******/ Object.defineProperty(exports, name, {
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/******/ configurable: false,
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/******/ enumerable: true,
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/******/ get: getter
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/******/ });
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/******/ }
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/******/ };
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/******/
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/******/ // getDefaultExport function for compatibility with non-harmony modules
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/******/ __webpack_require__.n = function(module) {
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/******/ var getter = module && module.__esModule ?
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/******/ function getDefault() { return module['default']; } :
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/******/ function getModuleExports() { return module; };
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/******/ __webpack_require__.d(getter, 'a', getter);
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/******/ return getter;
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/******/ };
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/******/
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/******/ // Object.prototype.hasOwnProperty.call
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/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
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/******/
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/******/ // __webpack_public_path__
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/******/ __webpack_require__.p = "";
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/******/
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/******/ // Load entry module and return exports
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/******/ return __webpack_require__(__webpack_require__.s = 20);
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/******/ })
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/************************************************************************/
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/******/ ([
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/* 0 */
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/***/ (function(module, exports, __webpack_require__) {
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"use strict";
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var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
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/*global HTMLElement DocumentTouch */
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var window = __webpack_require__(3);
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var navigator = window ? window.navigator : null;
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var document = window ? window.document : null;
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var typeofstr = _typeof('');
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var typeofobj = _typeof({});
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var typeoffn = _typeof(function () {});
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var typeofhtmlele = typeof HTMLElement === 'undefined' ? 'undefined' : _typeof(HTMLElement);
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var instanceStr = function instanceStr(obj) {
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return obj && obj.instanceString && is.fn(obj.instanceString) ? obj.instanceString() : null;
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};
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var is = {
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defined: function defined(obj) {
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return obj != null; // not undefined or null
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},
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string: function string(obj) {
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return obj != null && (typeof obj === 'undefined' ? 'undefined' : _typeof(obj)) == typeofstr;
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},
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fn: function fn(obj) {
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return obj != null && (typeof obj === 'undefined' ? 'undefined' : _typeof(obj)) === typeoffn;
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},
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array: function array(obj) {
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return Array.isArray ? Array.isArray(obj) : obj != null && obj instanceof Array;
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},
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plainObject: function plainObject(obj) {
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return obj != null && (typeof obj === 'undefined' ? 'undefined' : _typeof(obj)) === typeofobj && !is.array(obj) && obj.constructor === Object;
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},
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object: function object(obj) {
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return obj != null && (typeof obj === 'undefined' ? 'undefined' : _typeof(obj)) === typeofobj;
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},
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number: function number(obj) {
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return obj != null && (typeof obj === 'undefined' ? 'undefined' : _typeof(obj)) === _typeof(1) && !isNaN(obj);
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},
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integer: function integer(obj) {
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return is.number(obj) && Math.floor(obj) === obj;
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},
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bool: function bool(obj) {
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return obj != null && (typeof obj === 'undefined' ? 'undefined' : _typeof(obj)) === _typeof(true);
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},
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htmlElement: function htmlElement(obj) {
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if ('undefined' === typeofhtmlele) {
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return undefined;
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} else {
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return null != obj && obj instanceof HTMLElement;
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}
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},
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elementOrCollection: function elementOrCollection(obj) {
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return is.element(obj) || is.collection(obj);
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},
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element: function element(obj) {
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return instanceStr(obj) === 'collection' && obj._private.single;
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},
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collection: function collection(obj) {
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return instanceStr(obj) === 'collection' && !obj._private.single;
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},
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core: function core(obj) {
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return instanceStr(obj) === 'core';
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},
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style: function style(obj) {
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return instanceStr(obj) === 'style';
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},
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stylesheet: function stylesheet(obj) {
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return instanceStr(obj) === 'stylesheet';
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},
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event: function event(obj) {
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return instanceStr(obj) === 'event';
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},
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thread: function thread(obj) {
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return instanceStr(obj) === 'thread';
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},
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fabric: function fabric(obj) {
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return instanceStr(obj) === 'fabric';
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},
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emptyString: function emptyString(obj) {
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if (obj === undefined || obj === null) {
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// null is empty
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return true;
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} else if (obj === '' || obj.match(/^\s+$/)) {
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return true; // empty string is empty
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}
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return false; // otherwise, we don't know what we've got
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},
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nonemptyString: function nonemptyString(obj) {
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if (obj && is.string(obj) && obj !== '' && !obj.match(/^\s+$/)) {
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return true;
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}
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return false;
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},
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domElement: function domElement(obj) {
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if (typeof HTMLElement === 'undefined') {
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return false; // we're not in a browser so it doesn't matter
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} else {
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return obj instanceof HTMLElement;
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}
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},
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boundingBox: function boundingBox(obj) {
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return is.plainObject(obj) && is.number(obj.x1) && is.number(obj.x2) && is.number(obj.y1) && is.number(obj.y2);
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},
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promise: function promise(obj) {
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return is.object(obj) && is.fn(obj.then);
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},
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touch: function touch() {
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return window && ('ontouchstart' in window || window.DocumentTouch && document instanceof DocumentTouch);
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},
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gecko: function gecko() {
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return window && (typeof InstallTrigger !== 'undefined' || 'MozAppearance' in document.documentElement.style);
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},
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webkit: function webkit() {
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return window && (typeof webkitURL !== 'undefined' || 'WebkitAppearance' in document.documentElement.style);
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},
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chromium: function chromium() {
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return window && typeof chrome !== 'undefined';
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},
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khtml: function khtml() {
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return navigator && navigator.vendor.match(/kde/i); // probably a better way to detect this...
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},
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khtmlEtc: function khtmlEtc() {
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return is.khtml() || is.webkit() || is.chromium();
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},
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239 |
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ms: function ms() {
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return navigator && navigator.userAgent.match(/msie|trident|edge/i); // probably a better way to detect this...
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},
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windows: function windows() {
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return navigator && navigator.appVersion.match(/Win/i);
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},
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mac: function mac() {
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return navigator && navigator.appVersion.match(/Mac/i);
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},
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linux: function linux() {
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return navigator && navigator.appVersion.match(/Linux/i);
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},
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unix: function unix() {
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return navigator && navigator.appVersion.match(/X11/i);
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}
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};
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module.exports = is;
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262 |
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/***/ }),
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/* 1 */
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/***/ (function(module, exports, __webpack_require__) {
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"use strict";
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269 |
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/*global console */
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var is = __webpack_require__(0);
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var math = __webpack_require__(2);
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274 |
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var util = {
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276 |
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MAX_INT: Number.MAX_SAFE_INTEGER || 9007199254740991,
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278 |
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279 |
trueify: function trueify() {
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return true;
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},
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falsify: function falsify() {
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return false;
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},
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zeroify: function zeroify() {
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return 0;
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},
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noop: function noop() {},
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292 |
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error: function error(msg) {
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/* eslint-disable */
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295 |
if (console.error) {
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console.error.apply(console, arguments);
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297 |
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if (console.trace) {
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console.trace();
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}
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} else {
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console.log.apply(console, arguments);
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if (console.trace) {
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console.trace();
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}
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}
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/* eslint-enable */
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},
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clone: function clone(obj) {
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return this.extend({}, obj);
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},
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315 |
// gets a shallow copy of the argument
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copy: function copy(obj) {
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317 |
if (obj == null) {
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return obj;
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319 |
}if (is.array(obj)) {
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return obj.slice();
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321 |
} else if (is.plainObject(obj)) {
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return this.clone(obj);
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} else {
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return obj;
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325 |
}
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326 |
},
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327 |
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328 |
copyArray: function copyArray(arr) {
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return arr.slice();
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330 |
},
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331 |
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332 |
clonePosition: function clonePosition(pos) {
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|
333 |
return { x: pos.x, y: pos.y };
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},
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|
335 |
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|
336 |
uuid: function uuid(a, b // placeholders
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|
337 |
) {
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|
338 |
for ( // loop :)
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|
339 |
b = a = ''; // b - result , a - numeric letiable
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|
340 |
a++ < 36; //
|
|
341 |
b += a * 51 & 52 // if "a" is not 9 or 14 or 19 or 24
|
|
342 |
? // return a random number or 4
|
|
343 |
(a ^ 15 // if "a" is not 15
|
|
344 |
? // genetate a random number from 0 to 15
|
|
345 |
8 ^ Math.random() * (a ^ 20 ? 16 : 4) // unless "a" is 20, in which case a random number from 8 to 11
|
|
346 |
: 4 // otherwise 4
|
|
347 |
).toString(16) : '-' // in other cases (if "a" is 9,14,19,24) insert "-"
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|
348 |
) {}
|
|
349 |
return b;
|
|
350 |
}
|
|
351 |
|
|
352 |
};
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|
353 |
|
|
354 |
util.makeBoundingBox = math.makeBoundingBox.bind(math);
|
|
355 |
|
|
356 |
util._staticEmptyObject = {};
|
|
357 |
|
|
358 |
util.staticEmptyObject = function () {
|
|
359 |
return util._staticEmptyObject;
|
|
360 |
};
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|
361 |
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|
362 |
util.extend = Object.assign != null ? Object.assign.bind(Object) : function (tgt) {
|
|
363 |
var args = arguments;
|
|
364 |
|
|
365 |
for (var i = 1; i < args.length; i++) {
|
|
366 |
var obj = args[i];
|
|
367 |
|
|
368 |
if (obj == null) {
|
|
369 |
continue;
|
|
370 |
}
|
|
371 |
|
|
372 |
var keys = Object.keys(obj);
|
|
373 |
|
|
374 |
for (var j = 0; j < keys.length; j++) {
|
|
375 |
var k = keys[j];
|
|
376 |
|
|
377 |
tgt[k] = obj[k];
|
|
378 |
}
|
|
379 |
}
|
|
380 |
|
|
381 |
return tgt;
|
|
382 |
};
|
|
383 |
|
|
384 |
util.assign = util.extend;
|
|
385 |
|
|
386 |
util.default = function (val, def) {
|
|
387 |
if (val === undefined) {
|
|
388 |
return def;
|
|
389 |
} else {
|
|
390 |
return val;
|
|
391 |
}
|
|
392 |
};
|
|
393 |
|
|
394 |
util.removeFromArray = function (arr, ele, manyCopies) {
|
|
395 |
for (var i = arr.length; i >= 0; i--) {
|
|
396 |
if (arr[i] === ele) {
|
|
397 |
arr.splice(i, 1);
|
|
398 |
|
|
399 |
if (!manyCopies) {
|
|
400 |
break;
|
|
401 |
}
|
|
402 |
}
|
|
403 |
}
|
|
404 |
};
|
|
405 |
|
|
406 |
util.clearArray = function (arr) {
|
|
407 |
arr.splice(0, arr.length);
|
|
408 |
};
|
|
409 |
|
|
410 |
util.push = function (arr, otherArr) {
|
|
411 |
for (var i = 0; i < otherArr.length; i++) {
|
|
412 |
var el = otherArr[i];
|
|
413 |
|
|
414 |
arr.push(el);
|
|
415 |
}
|
|
416 |
};
|
|
417 |
|
|
418 |
util.getPrefixedProperty = function (obj, propName, prefix) {
|
|
419 |
if (prefix) {
|
|
420 |
propName = this.prependCamel(prefix, propName); // e.g. (labelWidth, source) => sourceLabelWidth
|
|
421 |
}
|
|
422 |
|
|
423 |
return obj[propName];
|
|
424 |
};
|
|
425 |
|
|
426 |
util.setPrefixedProperty = function (obj, propName, prefix, value) {
|
|
427 |
if (prefix) {
|
|
428 |
propName = this.prependCamel(prefix, propName); // e.g. (labelWidth, source) => sourceLabelWidth
|
|
429 |
}
|
|
430 |
|
|
431 |
obj[propName] = value;
|
|
432 |
};
|
|
433 |
|
|
434 |
[__webpack_require__(21), __webpack_require__(22), { memoize: __webpack_require__(13) }, __webpack_require__(23), __webpack_require__(24), __webpack_require__(25), __webpack_require__(27)].forEach(function (req) {
|
|
435 |
util.extend(util, req);
|
|
436 |
});
|
|
437 |
|
|
438 |
module.exports = util;
|
|
439 |
|
|
440 |
/***/ }),
|
|
441 |
/* 2 */
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|
442 |
/***/ (function(module, exports, __webpack_require__) {
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|
443 |
|
|
444 |
"use strict";
|
|
445 |
|
|
446 |
|
|
447 |
var math = {};
|
|
448 |
|
|
449 |
math.arePositionsSame = function (p1, p2) {
|
|
450 |
return p1.x === p2.x && p1.y === p2.y;
|
|
451 |
};
|
|
452 |
|
|
453 |
math.copyPosition = function (p) {
|
|
454 |
return { x: p.x, y: p.y };
|
|
455 |
};
|
|
456 |
|
|
457 |
math.modelToRenderedPosition = function (p, zoom, pan) {
|
|
458 |
return {
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|
459 |
x: p.x * zoom + pan.x,
|
|
460 |
y: p.y * zoom + pan.y
|
|
461 |
};
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|
462 |
};
|
|
463 |
|
|
464 |
math.renderedToModelPosition = function (p, zoom, pan) {
|
|
465 |
return {
|
|
466 |
x: (p.x - pan.x) / zoom,
|
|
467 |
y: (p.y - pan.y) / zoom
|
|
468 |
};
|
|
469 |
};
|
|
470 |
|
|
471 |
math.array2point = function (arr) {
|
|
472 |
return {
|
|
473 |
x: arr[0],
|
|
474 |
y: arr[1]
|
|
475 |
};
|
|
476 |
};
|
|
477 |
|
|
478 |
math.deg2rad = function (deg) {
|
|
479 |
return Math.PI * deg / 180;
|
|
480 |
};
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|
481 |
|
|
482 |
math.getAngleFromDisp = function (dispX, dispY) {
|
|
483 |
return Math.atan2(dispY, dispX) - Math.PI / 2;
|
|
484 |
};
|
|
485 |
|
|
486 |
math.log2 = Math.log2 || function (n) {
|
|
487 |
return Math.log(n) / Math.log(2);
|
|
488 |
};
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|
489 |
|
|
490 |
math.signum = function (x) {
|
|
491 |
if (x > 0) {
|
|
492 |
return 1;
|
|
493 |
} else if (x < 0) {
|
|
494 |
return -1;
|
|
495 |
} else {
|
|
496 |
return 0;
|
|
497 |
}
|
|
498 |
};
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|
499 |
|
|
500 |
math.dist = function (p1, p2) {
|
|
501 |
return Math.sqrt(math.sqdist(p1, p2));
|
|
502 |
};
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|
503 |
|
|
504 |
math.sqdist = function (p1, p2) {
|
|
505 |
var dx = p2.x - p1.x;
|
|
506 |
var dy = p2.y - p1.y;
|
|
507 |
|
|
508 |
return dx * dx + dy * dy;
|
|
509 |
};
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|
510 |
|
|
511 |
// from http://en.wikipedia.org/wiki/Bézier_curve#Quadratic_curves
|
|
512 |
math.qbezierAt = function (p0, p1, p2, t) {
|
|
513 |
return (1 - t) * (1 - t) * p0 + 2 * (1 - t) * t * p1 + t * t * p2;
|
|
514 |
};
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|
515 |
|
|
516 |
math.qbezierPtAt = function (p0, p1, p2, t) {
|
|
517 |
return {
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|
518 |
x: math.qbezierAt(p0.x, p1.x, p2.x, t),
|
|
519 |
y: math.qbezierAt(p0.y, p1.y, p2.y, t)
|
|
520 |
};
|
|
521 |
};
|
|
522 |
|
|
523 |
math.lineAt = function (p0, p1, t, d) {
|
|
524 |
var vec = {
|
|
525 |
x: p1.x - p0.x,
|
|
526 |
y: p1.y - p0.y
|
|
527 |
};
|
|
528 |
|
|
529 |
var vecDist = math.dist(p0, p1);
|
|
530 |
|
|
531 |
var normVec = {
|
|
532 |
x: vec.x / vecDist,
|
|
533 |
y: vec.y / vecDist
|
|
534 |
};
|
|
535 |
|
|
536 |
t = t == null ? 0 : t;
|
|
537 |
|
|
538 |
d = d != null ? d : t * vecDist;
|
|
539 |
|
|
540 |
return {
|
|
541 |
x: p0.x + normVec.x * d,
|
|
542 |
y: p0.y + normVec.y * d
|
|
543 |
};
|
|
544 |
};
|
|
545 |
|
|
546 |
math.lineAtDist = function (p0, p1, d) {
|
|
547 |
return math.lineAt(p0, p1, undefined, d);
|
|
548 |
};
|
|
549 |
|
|
550 |
// get angle at A via cosine law
|
|
551 |
math.triangleAngle = function (A, B, C) {
|
|
552 |
var a = math.dist(B, C);
|
|
553 |
var b = math.dist(A, C);
|
|
554 |
var c = math.dist(A, B);
|
|
555 |
|
|
556 |
return Math.acos((a * a + b * b - c * c) / (2 * a * b));
|
|
557 |
};
|
|
558 |
|
|
559 |
math.bound = function (min, val, max) {
|
|
560 |
return Math.max(min, Math.min(max, val));
|
|
561 |
};
|
|
562 |
|
|
563 |
// makes a full bb (x1, y1, x2, y2, w, h) from implicit params
|
|
564 |
math.makeBoundingBox = function (bb) {
|
|
565 |
if (bb == null) {
|
|
566 |
return {
|
|
567 |
x1: Infinity,
|
|
568 |
y1: Infinity,
|
|
569 |
x2: -Infinity,
|
|
570 |
y2: -Infinity,
|
|
571 |
w: 0,
|
|
572 |
h: 0
|
|
573 |
};
|
|
574 |
} else if (bb.x1 != null && bb.y1 != null) {
|
|
575 |
if (bb.x2 != null && bb.y2 != null && bb.x2 >= bb.x1 && bb.y2 >= bb.y1) {
|
|
576 |
return {
|
|
577 |
x1: bb.x1,
|
|
578 |
y1: bb.y1,
|
|
579 |
x2: bb.x2,
|
|
580 |
y2: bb.y2,
|
|
581 |
w: bb.x2 - bb.x1,
|
|
582 |
h: bb.y2 - bb.y1
|
|
583 |
};
|
|
584 |
} else if (bb.w != null && bb.h != null && bb.w >= 0 && bb.h >= 0) {
|
|
585 |
return {
|
|
586 |
x1: bb.x1,
|
|
587 |
y1: bb.y1,
|
|
588 |
x2: bb.x1 + bb.w,
|
|
589 |
y2: bb.y1 + bb.h,
|
|
590 |
w: bb.w,
|
|
591 |
h: bb.h
|
|
592 |
};
|
|
593 |
}
|
|
594 |
}
|
|
595 |
};
|
|
596 |
|
|
597 |
math.updateBoundingBox = function (bb1, bb2) {
|
|
598 |
// update bb1 with bb2 bounds
|
|
599 |
|
|
600 |
bb1.x1 = Math.min(bb1.x1, bb2.x1);
|
|
601 |
bb1.x2 = Math.max(bb1.x2, bb2.x2);
|
|
602 |
bb1.w = bb1.x2 - bb1.x1;
|
|
603 |
|
|
604 |
bb1.y1 = Math.min(bb1.y1, bb2.y1);
|
|
605 |
bb1.y2 = Math.max(bb1.y2, bb2.y2);
|
|
606 |
bb1.h = bb1.y2 - bb1.y1;
|
|
607 |
};
|
|
608 |
|
|
609 |
math.expandBoundingBoxByPoint = function (bb, x, y) {
|
|
610 |
bb.x1 = Math.min(bb.x1, x);
|
|
611 |
bb.x2 = Math.max(bb.x2, x);
|
|
612 |
bb.w = bb.x2 - bb.x1;
|
|
613 |
|
|
614 |
bb.y1 = Math.min(bb.y1, y);
|
|
615 |
bb.y2 = Math.max(bb.y2, y);
|
|
616 |
bb.h = bb.y2 - bb.y1;
|
|
617 |
};
|
|
618 |
|
|
619 |
math.expandBoundingBox = function (bb, padding) {
|
|
620 |
bb.x1 -= padding;
|
|
621 |
bb.x2 += padding;
|
|
622 |
bb.y1 -= padding;
|
|
623 |
bb.y2 += padding;
|
|
624 |
bb.w = bb.x2 - bb.x1;
|
|
625 |
bb.h = bb.y2 - bb.y1;
|
|
626 |
|
|
627 |
return bb;
|
|
628 |
};
|
|
629 |
|
|
630 |
math.boundingBoxesIntersect = function (bb1, bb2) {
|
|
631 |
// case: one bb to right of other
|
|
632 |
if (bb1.x1 > bb2.x2) {
|
|
633 |
return false;
|
|
634 |
}
|
|
635 |
if (bb2.x1 > bb1.x2) {
|
|
636 |
return false;
|
|
637 |
}
|
|
638 |
|
|
639 |
// case: one bb to left of other
|
|
640 |
if (bb1.x2 < bb2.x1) {
|
|
641 |
return false;
|
|
642 |
}
|
|
643 |
if (bb2.x2 < bb1.x1) {
|
|
644 |
return false;
|
|
645 |
}
|
|
646 |
|
|
647 |
// case: one bb above other
|
|
648 |
if (bb1.y2 < bb2.y1) {
|
|
649 |
return false;
|
|
650 |
}
|
|
651 |
if (bb2.y2 < bb1.y1) {
|
|
652 |
return false;
|
|
653 |
}
|
|
654 |
|
|
655 |
// case: one bb below other
|
|
656 |
if (bb1.y1 > bb2.y2) {
|
|
657 |
return false;
|
|
658 |
}
|
|
659 |
if (bb2.y1 > bb1.y2) {
|
|
660 |
return false;
|
|
661 |
}
|
|
662 |
|
|
663 |
// otherwise, must have some overlap
|
|
664 |
return true;
|
|
665 |
};
|
|
666 |
|
|
667 |
math.inBoundingBox = function (bb, x, y) {
|
|
668 |
return bb.x1 <= x && x <= bb.x2 && bb.y1 <= y && y <= bb.y2;
|
|
669 |
};
|
|
670 |
|
|
671 |
math.pointInBoundingBox = function (bb, pt) {
|
|
672 |
return this.inBoundingBox(bb, pt.x, pt.y);
|
|
673 |
};
|
|
674 |
|
|
675 |
math.boundingBoxInBoundingBox = function (bb1, bb2) {
|
|
676 |
return math.inBoundingBox(bb1, bb2.x1, bb2.y1) && math.inBoundingBox(bb1, bb2.x2, bb2.y2);
|
|
677 |
};
|
|
678 |
|
|
679 |
math.roundRectangleIntersectLine = function (x, y, nodeX, nodeY, width, height, padding) {
|
|
680 |
|
|
681 |
var cornerRadius = this.getRoundRectangleRadius(width, height);
|
|
682 |
|
|
683 |
var halfWidth = width / 2;
|
|
684 |
var halfHeight = height / 2;
|
|
685 |
|
|
686 |
// Check intersections with straight line segments
|
|
687 |
var straightLineIntersections = void 0;
|
|
688 |
|
|
689 |
// Top segment, left to right
|
|
690 |
{
|
|
691 |
var topStartX = nodeX - halfWidth + cornerRadius - padding;
|
|
692 |
var topStartY = nodeY - halfHeight - padding;
|
|
693 |
var topEndX = nodeX + halfWidth - cornerRadius + padding;
|
|
694 |
var topEndY = topStartY;
|
|
695 |
|
|
696 |
straightLineIntersections = this.finiteLinesIntersect(x, y, nodeX, nodeY, topStartX, topStartY, topEndX, topEndY, false);
|
|
697 |
|
|
698 |
if (straightLineIntersections.length > 0) {
|
|
699 |
return straightLineIntersections;
|
|
700 |
}
|
|
701 |
}
|
|
702 |
|
|
703 |
// Right segment, top to bottom
|
|
704 |
{
|
|
705 |
var rightStartX = nodeX + halfWidth + padding;
|
|
706 |
var rightStartY = nodeY - halfHeight + cornerRadius - padding;
|
|
707 |
var rightEndX = rightStartX;
|
|
708 |
var rightEndY = nodeY + halfHeight - cornerRadius + padding;
|
|
709 |
|
|
710 |
straightLineIntersections = this.finiteLinesIntersect(x, y, nodeX, nodeY, rightStartX, rightStartY, rightEndX, rightEndY, false);
|
|
711 |
|
|
712 |
if (straightLineIntersections.length > 0) {
|
|
713 |
return straightLineIntersections;
|
|
714 |
}
|
|
715 |
}
|
|
716 |
|
|
717 |
// Bottom segment, left to right
|
|
718 |
{
|
|
719 |
var bottomStartX = nodeX - halfWidth + cornerRadius - padding;
|
|
720 |
var bottomStartY = nodeY + halfHeight + padding;
|
|
721 |
var bottomEndX = nodeX + halfWidth - cornerRadius + padding;
|
|
722 |
var bottomEndY = bottomStartY;
|
|
723 |
|
|
724 |
straightLineIntersections = this.finiteLinesIntersect(x, y, nodeX, nodeY, bottomStartX, bottomStartY, bottomEndX, bottomEndY, false);
|
|
725 |
|
|
726 |
if (straightLineIntersections.length > 0) {
|
|
727 |
return straightLineIntersections;
|
|
728 |
}
|
|
729 |
}
|
|
730 |
|
|
731 |
// Left segment, top to bottom
|
|
732 |
{
|
|
733 |
var leftStartX = nodeX - halfWidth - padding;
|
|
734 |
var leftStartY = nodeY - halfHeight + cornerRadius - padding;
|
|
735 |
var leftEndX = leftStartX;
|
|
736 |
var leftEndY = nodeY + halfHeight - cornerRadius + padding;
|
|
737 |
|
|
738 |
straightLineIntersections = this.finiteLinesIntersect(x, y, nodeX, nodeY, leftStartX, leftStartY, leftEndX, leftEndY, false);
|
|
739 |
|
|
740 |
if (straightLineIntersections.length > 0) {
|
|
741 |
return straightLineIntersections;
|
|
742 |
}
|
|
743 |
}
|
|
744 |
|
|
745 |
// Check intersections with arc segments
|
|
746 |
var arcIntersections = void 0;
|
|
747 |
|
|
748 |
// Top Left
|
|
749 |
{
|
|
750 |
var topLeftCenterX = nodeX - halfWidth + cornerRadius;
|
|
751 |
var topLeftCenterY = nodeY - halfHeight + cornerRadius;
|
|
752 |
arcIntersections = this.intersectLineCircle(x, y, nodeX, nodeY, topLeftCenterX, topLeftCenterY, cornerRadius + padding);
|
|
753 |
|
|
754 |
// Ensure the intersection is on the desired quarter of the circle
|
|
755 |
if (arcIntersections.length > 0 && arcIntersections[0] <= topLeftCenterX && arcIntersections[1] <= topLeftCenterY) {
|
|
756 |
return [arcIntersections[0], arcIntersections[1]];
|
|
757 |
}
|
|
758 |
}
|
|
759 |
|
|
760 |
// Top Right
|
|
761 |
{
|
|
762 |
var topRightCenterX = nodeX + halfWidth - cornerRadius;
|
|
763 |
var topRightCenterY = nodeY - halfHeight + cornerRadius;
|
|
764 |
arcIntersections = this.intersectLineCircle(x, y, nodeX, nodeY, topRightCenterX, topRightCenterY, cornerRadius + padding);
|
|
765 |
|
|
766 |
// Ensure the intersection is on the desired quarter of the circle
|
|
767 |
if (arcIntersections.length > 0 && arcIntersections[0] >= topRightCenterX && arcIntersections[1] <= topRightCenterY) {
|
|
768 |
return [arcIntersections[0], arcIntersections[1]];
|
|
769 |
}
|
|
770 |
}
|
|
771 |
|
|
772 |
// Bottom Right
|
|
773 |
{
|
|
774 |
var bottomRightCenterX = nodeX + halfWidth - cornerRadius;
|
|
775 |
var bottomRightCenterY = nodeY + halfHeight - cornerRadius;
|
|
776 |
arcIntersections = this.intersectLineCircle(x, y, nodeX, nodeY, bottomRightCenterX, bottomRightCenterY, cornerRadius + padding);
|
|
777 |
|
|
778 |
// Ensure the intersection is on the desired quarter of the circle
|
|
779 |
if (arcIntersections.length > 0 && arcIntersections[0] >= bottomRightCenterX && arcIntersections[1] >= bottomRightCenterY) {
|
|
780 |
return [arcIntersections[0], arcIntersections[1]];
|
|
781 |
}
|
|
782 |
}
|
|
783 |
|
|
784 |
// Bottom Left
|
|
785 |
{
|
|
786 |
var bottomLeftCenterX = nodeX - halfWidth + cornerRadius;
|
|
787 |
var bottomLeftCenterY = nodeY + halfHeight - cornerRadius;
|
|
788 |
arcIntersections = this.intersectLineCircle(x, y, nodeX, nodeY, bottomLeftCenterX, bottomLeftCenterY, cornerRadius + padding);
|
|
789 |
|
|
790 |
// Ensure the intersection is on the desired quarter of the circle
|
|
791 |
if (arcIntersections.length > 0 && arcIntersections[0] <= bottomLeftCenterX && arcIntersections[1] >= bottomLeftCenterY) {
|
|
792 |
return [arcIntersections[0], arcIntersections[1]];
|
|
793 |
}
|
|
794 |
}
|
|
795 |
|
|
796 |
return []; // if nothing
|
|
797 |
};
|
|
798 |
|
|
799 |
math.inLineVicinity = function (x, y, lx1, ly1, lx2, ly2, tolerance) {
|
|
800 |
var t = tolerance;
|
|
801 |
|
|
802 |
var x1 = Math.min(lx1, lx2);
|
|
803 |
var x2 = Math.max(lx1, lx2);
|
|
804 |
var y1 = Math.min(ly1, ly2);
|
|
805 |
var y2 = Math.max(ly1, ly2);
|
|
806 |
|
|
807 |
return x1 - t <= x && x <= x2 + t && y1 - t <= y && y <= y2 + t;
|
|
808 |
};
|
|
809 |
|
|
810 |
math.inBezierVicinity = function (x, y, x1, y1, x2, y2, x3, y3, tolerance) {
|
|
811 |
|
|
812 |
var bb = {
|
|
813 |
x1: Math.min(x1, x3, x2) - tolerance,
|
|
814 |
x2: Math.max(x1, x3, x2) + tolerance,
|
|
815 |
y1: Math.min(y1, y3, y2) - tolerance,
|
|
816 |
y2: Math.max(y1, y3, y2) + tolerance
|
|
817 |
};
|
|
818 |
|
|
819 |
// if outside the rough bounding box for the bezier, then it can't be a hit
|
|
820 |
if (x < bb.x1 || x > bb.x2 || y < bb.y1 || y > bb.y2) {
|
|
821 |
// console.log('bezier out of rough bb')
|
|
822 |
return false;
|
|
823 |
} else {
|
|
824 |
// console.log('do more expensive check');
|
|
825 |
return true;
|
|
826 |
}
|
|
827 |
};
|
|
828 |
math.solveQuadratic = function (a, b, c, val) {
|
|
829 |
c -= val;
|
|
830 |
|
|
831 |
var r = b * b - 4 * a * c;
|
|
832 |
|
|
833 |
if (r < 0) {
|
|
834 |
return [];
|
|
835 |
}
|
|
836 |
|
|
837 |
var sqrtR = Math.sqrt(r);
|
|
838 |
var denom = 2 * a;
|
|
839 |
var root1 = (-b + sqrtR) / denom;
|
|
840 |
var root2 = (-b - sqrtR) / denom;
|
|
841 |
|
|
842 |
return [root1, root2];
|
|
843 |
};
|
|
844 |
|
|
845 |
math.solveCubic = function (a, b, c, d, result) {
|
|
846 |
|
|
847 |
// Solves a cubic function, returns root in form [r1, i1, r2, i2, r3, i3], where
|
|
848 |
// r is the real component, i is the imaginary component
|
|
849 |
|
|
850 |
// An implementation of the Cardano method from the year 1545
|
|
851 |
// http://en.wikipedia.org/wiki/Cubic_function#The_nature_of_the_roots
|
|
852 |
|
|
853 |
b /= a;
|
|
854 |
c /= a;
|
|
855 |
d /= a;
|
|
856 |
|
|
857 |
var discriminant = void 0,
|
|
858 |
q = void 0,
|
|
859 |
r = void 0,
|
|
860 |
dum1 = void 0,
|
|
861 |
s = void 0,
|
|
862 |
t = void 0,
|
|
863 |
term1 = void 0,
|
|
864 |
r13 = void 0;
|
|
865 |
|
|
866 |
q = (3.0 * c - b * b) / 9.0;
|
|
867 |
r = -(27.0 * d) + b * (9.0 * c - 2.0 * (b * b));
|
|
868 |
r /= 54.0;
|
|
869 |
|
|
870 |
discriminant = q * q * q + r * r;
|
|
871 |
result[1] = 0;
|
|
872 |
term1 = b / 3.0;
|
|
873 |
|
|
874 |
if (discriminant > 0) {
|
|
875 |
s = r + Math.sqrt(discriminant);
|
|
876 |
s = s < 0 ? -Math.pow(-s, 1.0 / 3.0) : Math.pow(s, 1.0 / 3.0);
|
|
877 |
t = r - Math.sqrt(discriminant);
|
|
878 |
t = t < 0 ? -Math.pow(-t, 1.0 / 3.0) : Math.pow(t, 1.0 / 3.0);
|
|
879 |
result[0] = -term1 + s + t;
|
|
880 |
term1 += (s + t) / 2.0;
|
|
881 |
result[4] = result[2] = -term1;
|
|
882 |
term1 = Math.sqrt(3.0) * (-t + s) / 2;
|
|
883 |
result[3] = term1;
|
|
884 |
result[5] = -term1;
|
|
885 |
return;
|
|
886 |
}
|
|
887 |
|
|
888 |
result[5] = result[3] = 0;
|
|
889 |
|
|
890 |
if (discriminant === 0) {
|
|
891 |
r13 = r < 0 ? -Math.pow(-r, 1.0 / 3.0) : Math.pow(r, 1.0 / 3.0);
|
|
892 |
result[0] = -term1 + 2.0 * r13;
|
|
893 |
result[4] = result[2] = -(r13 + term1);
|
|
894 |
return;
|
|
895 |
}
|
|
896 |
|
|
897 |
q = -q;
|
|
898 |
dum1 = q * q * q;
|
|
899 |
dum1 = Math.acos(r / Math.sqrt(dum1));
|
|
900 |
r13 = 2.0 * Math.sqrt(q);
|
|
901 |
result[0] = -term1 + r13 * Math.cos(dum1 / 3.0);
|
|
902 |
result[2] = -term1 + r13 * Math.cos((dum1 + 2.0 * Math.PI) / 3.0);
|
|
903 |
result[4] = -term1 + r13 * Math.cos((dum1 + 4.0 * Math.PI) / 3.0);
|
|
904 |
|
|
905 |
return;
|
|
906 |
};
|
|
907 |
|
|
908 |
math.sqdistToQuadraticBezier = function (x, y, x1, y1, x2, y2, x3, y3) {
|
|
909 |
|
|
910 |
// Find minimum distance by using the minimum of the distance
|
|
911 |
// function between the given point and the curve
|
|
912 |
|
|
913 |
// This gives the coefficients of the resulting cubic equation
|
|
914 |
// whose roots tell us where a possible minimum is
|
|
915 |
// (Coefficients are divided by 4)
|
|
916 |
|
|
917 |
var a = 1.0 * x1 * x1 - 4 * x1 * x2 + 2 * x1 * x3 + 4 * x2 * x2 - 4 * x2 * x3 + x3 * x3 + y1 * y1 - 4 * y1 * y2 + 2 * y1 * y3 + 4 * y2 * y2 - 4 * y2 * y3 + y3 * y3;
|
|
918 |
|
|
919 |
var b = 1.0 * 9 * x1 * x2 - 3 * x1 * x1 - 3 * x1 * x3 - 6 * x2 * x2 + 3 * x2 * x3 + 9 * y1 * y2 - 3 * y1 * y1 - 3 * y1 * y3 - 6 * y2 * y2 + 3 * y2 * y3;
|
|
920 |
|
|
921 |
var c = 1.0 * 3 * x1 * x1 - 6 * x1 * x2 + x1 * x3 - x1 * x + 2 * x2 * x2 + 2 * x2 * x - x3 * x + 3 * y1 * y1 - 6 * y1 * y2 + y1 * y3 - y1 * y + 2 * y2 * y2 + 2 * y2 * y - y3 * y;
|
|
922 |
|
|
923 |
var d = 1.0 * x1 * x2 - x1 * x1 + x1 * x - x2 * x + y1 * y2 - y1 * y1 + y1 * y - y2 * y;
|
|
924 |
|
|
925 |
// debug("coefficients: " + a / a + ", " + b / a + ", " + c / a + ", " + d / a);
|
|
926 |
|
|
927 |
var roots = [];
|
|
928 |
|
|
929 |
// Use the cubic solving algorithm
|
|
930 |
this.solveCubic(a, b, c, d, roots);
|
|
931 |
|
|
932 |
var zeroThreshold = 0.0000001;
|
|
933 |
|
|
934 |
var params = [];
|
|
935 |
|
|
936 |
for (var index = 0; index < 6; index += 2) {
|
|
937 |
if (Math.abs(roots[index + 1]) < zeroThreshold && roots[index] >= 0 && roots[index] <= 1.0) {
|
|
938 |
params.push(roots[index]);
|
|
939 |
}
|
|
940 |
}
|
|
941 |
|
|
942 |
params.push(1.0);
|
|
943 |
params.push(0.0);
|
|
944 |
|
|
945 |
var minDistanceSquared = -1;
|
|
946 |
|
|
947 |
var curX = void 0,
|
|
948 |
curY = void 0,
|
|
949 |
distSquared = void 0;
|
|
950 |
for (var i = 0; i < params.length; i++) {
|
|
951 |
curX = Math.pow(1.0 - params[i], 2.0) * x1 + 2.0 * (1 - params[i]) * params[i] * x2 + params[i] * params[i] * x3;
|
|
952 |
|
|
953 |
curY = Math.pow(1 - params[i], 2.0) * y1 + 2 * (1.0 - params[i]) * params[i] * y2 + params[i] * params[i] * y3;
|
|
954 |
|
|
955 |
distSquared = Math.pow(curX - x, 2) + Math.pow(curY - y, 2);
|
|
956 |
// debug('distance for param ' + params[i] + ": " + Math.sqrt(distSquared));
|
|
957 |
if (minDistanceSquared >= 0) {
|
|
958 |
if (distSquared < minDistanceSquared) {
|
|
959 |
minDistanceSquared = distSquared;
|
|
960 |
}
|
|
961 |
} else {
|
|
962 |
minDistanceSquared = distSquared;
|
|
963 |
}
|
|
964 |
}
|
|
965 |
|
|
966 |
return minDistanceSquared;
|
|
967 |
};
|
|
968 |
|
|
969 |
math.sqdistToFiniteLine = function (x, y, x1, y1, x2, y2) {
|
|
970 |
var offset = [x - x1, y - y1];
|
|
971 |
var line = [x2 - x1, y2 - y1];
|
|
972 |
|
|
973 |
var lineSq = line[0] * line[0] + line[1] * line[1];
|
|
974 |
var hypSq = offset[0] * offset[0] + offset[1] * offset[1];
|
|
975 |
|
|
976 |
var dotProduct = offset[0] * line[0] + offset[1] * line[1];
|
|
977 |
var adjSq = dotProduct * dotProduct / lineSq;
|
|
978 |
|
|
979 |
if (dotProduct < 0) {
|
|
980 |
return hypSq;
|
|
981 |
}
|
|
982 |
|
|
983 |
if (adjSq > lineSq) {
|
|
984 |
return (x - x2) * (x - x2) + (y - y2) * (y - y2);
|
|
985 |
}
|
|
986 |
|
|
987 |
return hypSq - adjSq;
|
|
988 |
};
|
|
989 |
|
|
990 |
math.pointInsidePolygonPoints = function (x, y, points) {
|
|
991 |
var x1 = void 0,
|
|
992 |
y1 = void 0,
|
|
993 |
x2 = void 0,
|
|
994 |
y2 = void 0;
|
|
995 |
var y3 = void 0;
|
|
996 |
|
|
997 |
// Intersect with vertical line through (x, y)
|
|
998 |
var up = 0;
|
|
999 |
// let down = 0;
|
|
1000 |
for (var i = 0; i < points.length / 2; i++) {
|
|
1001 |
x1 = points[i * 2];
|
|
1002 |
y1 = points[i * 2 + 1];
|
|
1003 |
|
|
1004 |
if (i + 1 < points.length / 2) {
|
|
1005 |
x2 = points[(i + 1) * 2];
|
|
1006 |
y2 = points[(i + 1) * 2 + 1];
|
|
1007 |
} else {
|
|
1008 |
x2 = points[(i + 1 - points.length / 2) * 2];
|
|
1009 |
y2 = points[(i + 1 - points.length / 2) * 2 + 1];
|
|
1010 |
}
|
|
1011 |
|
|
1012 |
if (x1 == x && x2 == x) {
|
|
1013 |
// then ignore
|
|
1014 |
} else if (x1 >= x && x >= x2 || x1 <= x && x <= x2) {
|
|
1015 |
|
|
1016 |
y3 = (x - x1) / (x2 - x1) * (y2 - y1) + y1;
|
|
1017 |
|
|
1018 |
if (y3 > y) {
|
|
1019 |
up++;
|
|
1020 |
}
|
|
1021 |
|
|
1022 |
// if( y3 < y ){
|
|
1023 |
// down++;
|
|
1024 |
// }
|
|
1025 |
} else {
|
|
1026 |
continue;
|
|
1027 |
}
|
|
1028 |
}
|
|
1029 |
|
|
1030 |
if (up % 2 === 0) {
|
|
1031 |
return false;
|
|
1032 |
} else {
|
|
1033 |
return true;
|
|
1034 |
}
|
|
1035 |
};
|
|
1036 |
|
|
1037 |
math.pointInsidePolygon = function (x, y, basePoints, centerX, centerY, width, height, direction, padding) {
|
|
1038 |
|
|
1039 |
//let direction = arguments[6];
|
|
1040 |
var transformedPoints = new Array(basePoints.length);
|
|
1041 |
|
|
1042 |
// Gives negative angle
|
|
1043 |
var angle = void 0;
|
|
1044 |
|
|
1045 |
if (direction[0] != null) {
|
|
1046 |
angle = Math.atan(direction[1] / direction[0]);
|
|
1047 |
|
|
1048 |
if (direction[0] < 0) {
|
|
1049 |
angle = angle + Math.PI / 2;
|
|
1050 |
} else {
|
|
1051 |
angle = -angle - Math.PI / 2;
|
|
1052 |
}
|
|
1053 |
} else {
|
|
1054 |
angle = direction;
|
|
1055 |
}
|
|
1056 |
|
|
1057 |
var cos = Math.cos(-angle);
|
|
1058 |
var sin = Math.sin(-angle);
|
|
1059 |
|
|
1060 |
// console.log("base: " + basePoints);
|
|
1061 |
for (var i = 0; i < transformedPoints.length / 2; i++) {
|
|
1062 |
transformedPoints[i * 2] = width / 2 * (basePoints[i * 2] * cos - basePoints[i * 2 + 1] * sin);
|
|
1063 |
|
|
1064 |
transformedPoints[i * 2 + 1] = height / 2 * (basePoints[i * 2 + 1] * cos + basePoints[i * 2] * sin);
|
|
1065 |
|
|
1066 |
transformedPoints[i * 2] += centerX;
|
|
1067 |
transformedPoints[i * 2 + 1] += centerY;
|
|
1068 |
}
|
|
1069 |
|
|
1070 |
var points = void 0;
|
|
1071 |
|
|
1072 |
if (padding > 0) {
|
|
1073 |
var expandedLineSet = this.expandPolygon(transformedPoints, -padding);
|
|
1074 |
|
|
1075 |
points = this.joinLines(expandedLineSet);
|
|
1076 |
} else {
|
|
1077 |
points = transformedPoints;
|
|
1078 |
}
|
|
1079 |
|
|
1080 |
return math.pointInsidePolygonPoints(x, y, points);
|
|
1081 |
};
|
|
1082 |
|
|
1083 |
math.joinLines = function (lineSet) {
|
|
1084 |
|
|
1085 |
var vertices = new Array(lineSet.length / 2);
|
|
1086 |
|
|
1087 |
var currentLineStartX = void 0,
|
|
1088 |
currentLineStartY = void 0,
|
|
1089 |
currentLineEndX = void 0,
|
|
1090 |
currentLineEndY = void 0;
|
|
1091 |
var nextLineStartX = void 0,
|
|
1092 |
nextLineStartY = void 0,
|
|
1093 |
nextLineEndX = void 0,
|
|
1094 |
nextLineEndY = void 0;
|
|
1095 |
|
|
1096 |
for (var i = 0; i < lineSet.length / 4; i++) {
|
|
1097 |
currentLineStartX = lineSet[i * 4];
|
|
1098 |
currentLineStartY = lineSet[i * 4 + 1];
|
|
1099 |
currentLineEndX = lineSet[i * 4 + 2];
|
|
1100 |
currentLineEndY = lineSet[i * 4 + 3];
|
|
1101 |
|
|
1102 |
if (i < lineSet.length / 4 - 1) {
|
|
1103 |
nextLineStartX = lineSet[(i + 1) * 4];
|
|
1104 |
nextLineStartY = lineSet[(i + 1) * 4 + 1];
|
|
1105 |
nextLineEndX = lineSet[(i + 1) * 4 + 2];
|
|
1106 |
nextLineEndY = lineSet[(i + 1) * 4 + 3];
|
|
1107 |
} else {
|
|
1108 |
nextLineStartX = lineSet[0];
|
|
1109 |
nextLineStartY = lineSet[1];
|
|
1110 |
nextLineEndX = lineSet[2];
|
|
1111 |
nextLineEndY = lineSet[3];
|
|
1112 |
}
|
|
1113 |
|
|
1114 |
var intersection = this.finiteLinesIntersect(currentLineStartX, currentLineStartY, currentLineEndX, currentLineEndY, nextLineStartX, nextLineStartY, nextLineEndX, nextLineEndY, true);
|
|
1115 |
|
|
1116 |
vertices[i * 2] = intersection[0];
|
|
1117 |
vertices[i * 2 + 1] = intersection[1];
|
|
1118 |
}
|
|
1119 |
|
|
1120 |
return vertices;
|
|
1121 |
};
|
|
1122 |
|
|
1123 |
math.expandPolygon = function (points, pad) {
|
|
1124 |
|
|
1125 |
var expandedLineSet = new Array(points.length * 2);
|
|
1126 |
|
|
1127 |
var currentPointX = void 0,
|
|
1128 |
currentPointY = void 0,
|
|
1129 |
nextPointX = void 0,
|
|
1130 |
nextPointY = void 0;
|
|
1131 |
|
|
1132 |
for (var i = 0; i < points.length / 2; i++) {
|
|
1133 |
currentPointX = points[i * 2];
|
|
1134 |
currentPointY = points[i * 2 + 1];
|
|
1135 |
|
|
1136 |
if (i < points.length / 2 - 1) {
|
|
1137 |
nextPointX = points[(i + 1) * 2];
|
|
1138 |
nextPointY = points[(i + 1) * 2 + 1];
|
|
1139 |
} else {
|
|
1140 |
nextPointX = points[0];
|
|
1141 |
nextPointY = points[1];
|
|
1142 |
}
|
|
1143 |
|
|
1144 |
// Current line: [currentPointX, currentPointY] to [nextPointX, nextPointY]
|
|
1145 |
|
|
1146 |
// Assume CCW polygon winding
|
|
1147 |
|
|
1148 |
var offsetX = nextPointY - currentPointY;
|
|
1149 |
var offsetY = -(nextPointX - currentPointX);
|
|
1150 |
|
|
1151 |
// Normalize
|
|
1152 |
var offsetLength = Math.sqrt(offsetX * offsetX + offsetY * offsetY);
|
|
1153 |
var normalizedOffsetX = offsetX / offsetLength;
|
|
1154 |
var normalizedOffsetY = offsetY / offsetLength;
|
|
1155 |
|
|
1156 |
expandedLineSet[i * 4] = currentPointX + normalizedOffsetX * pad;
|
|
1157 |
expandedLineSet[i * 4 + 1] = currentPointY + normalizedOffsetY * pad;
|
|
1158 |
expandedLineSet[i * 4 + 2] = nextPointX + normalizedOffsetX * pad;
|
|
1159 |
expandedLineSet[i * 4 + 3] = nextPointY + normalizedOffsetY * pad;
|
|
1160 |
}
|
|
1161 |
|
|
1162 |
return expandedLineSet;
|
|
1163 |
};
|
|
1164 |
|
|
1165 |
math.intersectLineEllipse = function (x, y, centerX, centerY, ellipseWradius, ellipseHradius) {
|
|
1166 |
|
|
1167 |
var dispX = centerX - x;
|
|
1168 |
var dispY = centerY - y;
|
|
1169 |
|
|
1170 |
dispX /= ellipseWradius;
|
|
1171 |
dispY /= ellipseHradius;
|
|
1172 |
|
|
1173 |
var len = Math.sqrt(dispX * dispX + dispY * dispY);
|
|
1174 |
|
|
1175 |
var newLength = len - 1;
|
|
1176 |
|
|
1177 |
if (newLength < 0) {
|
|
1178 |
return [];
|
|
1179 |
}
|
|
1180 |
|
|
1181 |
var lenProportion = newLength / len;
|
|
1182 |
|
|
1183 |
return [(centerX - x) * lenProportion + x, (centerY - y) * lenProportion + y];
|
|
1184 |
};
|
|
1185 |
|
|
1186 |
math.checkInEllipse = function (x, y, width, height, centerX, centerY, padding) {
|
|
1187 |
x -= centerX;
|
|
1188 |
y -= centerY;
|
|
1189 |
|
|
1190 |
x /= width / 2 + padding;
|
|
1191 |
y /= height / 2 + padding;
|
|
1192 |
|
|
1193 |
return x * x + y * y <= 1;
|
|
1194 |
};
|
|
1195 |
|
|
1196 |
// Returns intersections of increasing distance from line's start point
|
|
1197 |
math.intersectLineCircle = function (x1, y1, x2, y2, centerX, centerY, radius) {
|
|
1198 |
|
|
1199 |
// Calculate d, direction vector of line
|
|
1200 |
var d = [x2 - x1, y2 - y1]; // Direction vector of line
|
|
1201 |
var f = [x1 - centerX, y1 - centerY];
|
|
1202 |
|
|
1203 |
var a = d[0] * d[0] + d[1] * d[1];
|
|
1204 |
var b = 2 * (f[0] * d[0] + f[1] * d[1]);
|
|
1205 |
var c = f[0] * f[0] + f[1] * f[1] - radius * radius;
|
|
1206 |
|
|
1207 |
var discriminant = b * b - 4 * a * c;
|
|
1208 |
|
|
1209 |
if (discriminant < 0) {
|
|
1210 |
return [];
|
|
1211 |
}
|
|
1212 |
|
|
1213 |
var t1 = (-b + Math.sqrt(discriminant)) / (2 * a);
|
|
1214 |
var t2 = (-b - Math.sqrt(discriminant)) / (2 * a);
|
|
1215 |
|
|
1216 |
var tMin = Math.min(t1, t2);
|
|
1217 |
var tMax = Math.max(t1, t2);
|
|
1218 |
var inRangeParams = [];
|
|
1219 |
|
|
1220 |
if (tMin >= 0 && tMin <= 1) {
|
|
1221 |
inRangeParams.push(tMin);
|
|
1222 |
}
|
|
1223 |
|
|
1224 |
if (tMax >= 0 && tMax <= 1) {
|
|
1225 |
inRangeParams.push(tMax);
|
|
1226 |
}
|
|
1227 |
|
|
1228 |
if (inRangeParams.length === 0) {
|
|
1229 |
return [];
|
|
1230 |
}
|
|
1231 |
|
|
1232 |
var nearIntersectionX = inRangeParams[0] * d[0] + x1;
|
|
1233 |
var nearIntersectionY = inRangeParams[0] * d[1] + y1;
|
|
1234 |
|
|
1235 |
if (inRangeParams.length > 1) {
|
|
1236 |
|
|
1237 |
if (inRangeParams[0] == inRangeParams[1]) {
|
|
1238 |
return [nearIntersectionX, nearIntersectionY];
|
|
1239 |
} else {
|
|
1240 |
|
|
1241 |
var farIntersectionX = inRangeParams[1] * d[0] + x1;
|
|
1242 |
var farIntersectionY = inRangeParams[1] * d[1] + y1;
|
|
1243 |
|
|
1244 |
return [nearIntersectionX, nearIntersectionY, farIntersectionX, farIntersectionY];
|
|
1245 |
}
|
|
1246 |
} else {
|
|
1247 |
return [nearIntersectionX, nearIntersectionY];
|
|
1248 |
}
|
|
1249 |
};
|
|
1250 |
|
|
1251 |
math.findCircleNearPoint = function (centerX, centerY, radius, farX, farY) {
|
|
1252 |
|
|
1253 |
var displacementX = farX - centerX;
|
|
1254 |
var displacementY = farY - centerY;
|
|
1255 |
var distance = Math.sqrt(displacementX * displacementX + displacementY * displacementY);
|
|
1256 |
|
|
1257 |
var unitDisplacementX = displacementX / distance;
|
|
1258 |
var unitDisplacementY = displacementY / distance;
|
|
1259 |
|
|
1260 |
return [centerX + unitDisplacementX * radius, centerY + unitDisplacementY * radius];
|
|
1261 |
};
|
initial version of the taxonGraph visualization using cytoscape.js with dagre v0.6.4