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/*******************************************************************************
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* Copyright (c) 2000, 2010 IBM Corporation and others.
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* All rights reserved. This program and the accompanying materials
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* are made available under the terms of the Eclipse Public License v1.0
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* which accompanies this distribution, and is available at
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* http://www.eclipse.org/legal/epl-v10.html
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*
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* Contributors:
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* IBM Corporation - initial API and implementation
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*******************************************************************************/
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package org.eclipse.draw2d;
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import org.eclipse.swt.graphics.Color;
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import org.eclipse.draw2d.ButtonBorder.ButtonScheme;
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import org.eclipse.draw2d.geometry.Insets;
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/**
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* Creates a border for a clickable type of figure, which works in conjunction
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* with the Figure and its model. This border adjusts itself to the various
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* states the model of the figure could be. This border uses an extended
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* {@link SchemeBorder.Scheme Scheme} called {@link ButtonScheme} which provides
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* more information required by border to handle the the states of the model.
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*
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* @see SchemeBorder.Scheme
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* @see ButtonScheme
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*/
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public class ButtonBorder extends SchemeBorder {
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/**
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* Default button border.
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*
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* @see SCHEMES#BUTTON
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*/
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public static final Border BUTTON = new ButtonBorder(SCHEMES.BUTTON);
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/**
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* Inverted hightlight colors from BUTTON.
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*
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* @see SCHEMES#BUTTON_CONTRAST
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*/
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public static final Border BUTTON_CONTRAST = new ButtonBorder(
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SCHEMES.BUTTON_CONTRAST);
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/**
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* Used for scrollbar buttons.
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*
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* @see SCHEMES#BUTTON_SCROLLBAR
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*/
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public static final Border BUTTON_SCROLLBAR = new ButtonBorder(
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SCHEMES.BUTTON_SCROLLBAR);
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/**
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* Used for toolbar buttons.
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*
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* @see SCHEMES#TOOLBAR
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*/
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public static final Border TOOLBAR = new ButtonBorder(SCHEMES.TOOLBAR);
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/**
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* Provides for a scheme to represent the borders of clickable figures like
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* buttons. Though similar to the {@link SchemeBorder.Scheme Scheme} it
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* supports an extra set of borders for the pressed states.
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*/
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public static class ButtonScheme extends Scheme {
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private Color highlightPressed[] = null, shadowPressed[] = null;
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/**
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* Constructs a new button scheme where the input colors are the colors
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* for the top-left and bottom-right sides of the border. These colors
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* serve as the colors when the border is in a pressed state too. The
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* width of each side is determined by the number of colors passed in as
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* input.
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*
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* @param highlight
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* Colors for the top-left sides of the border
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* @param shadow
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* Colors for the bottom-right sides of the border
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* @since 2.0
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*/
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public ButtonScheme(Color[] highlight, Color[] shadow) {
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highlightPressed = this.highlight = highlight;
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shadowPressed = this.shadow = shadow;
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init();
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}
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/**
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* Constructs a new button scheme where the input colors are the colors
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* for the top-left and bottom-right sides of the border, for the normal
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* and pressed states. The width of each side is determined by the
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* number of colors passed in as input.
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*
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* @param hl
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* Colors for the top-left sides of the border
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* @param sh
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* Colors for the bottom-right sides of the border
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* @param hlp
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* Colors for the top-left sides of the border when figure is
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* pressed
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* @param shp
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* Colors for the bottom-right sides of the border when
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* figure is pressed
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* @since 2.0
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*/
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public ButtonScheme(Color[] hl, Color[] sh, Color[] hlp, Color[] shp) {
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highlight = hl;
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shadow = sh;
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highlightPressed = hlp;
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shadowPressed = shp;
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init();
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}
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/**
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* Calculates and returns the Insets for this border. The calculations
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* are based on the number of normal and pressed, highlight and shadow
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* colors.
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*
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* @return The insets for this border
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* @since 2.0
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*/
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protected Insets calculateInsets() {
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int br = 1 + Math.max(getShadow().length,
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getHighlightPressed().length);
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int tl = Math.max(getHighlight().length, getShadowPressed().length);
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return new Insets(tl, tl, br, br);
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}
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/**
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* Calculates and returns the opaque state of this border.
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* <p>
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* Returns false in the following conditions:
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* <ul>
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* <li>The number of highlight colors is different than the the number
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* of shadow colors.
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* <li>The number of pressed highlight colors is different than the
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* number of pressed shadow colors.
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* <li>Any of the highlight and shadow colors are set to
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* <code>null</code>
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* <li>Any of the pressed highlight and shadow colors are set to
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* <code>null</code>
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* </ul>
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* This is done so that the entire region under the figure is properly
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* covered.
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*
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* @return The opaque state of this border
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* @since 2.0
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*/
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protected boolean calculateOpaque() {
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if (!super.calculateOpaque())
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return false;
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if (getHighlight().length != getShadowPressed().length)
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return false;
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if (getShadow().length != getHighlightPressed().length)
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return false;
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Color[] colors = getHighlightPressed();
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for (int i = 0; i < colors.length; i++)
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if (colors[i] == null)
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return false;
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colors = getShadowPressed();
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for (int i = 0; i < colors.length; i++)
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if (colors[i] == null)
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return false;
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return true;
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}
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/**
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* Returns the pressed highlight colors of this border.
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*
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* @return Colors as an array of Colors
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* @since 2.0
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*/
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protected Color[] getHighlightPressed() {
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return highlightPressed;
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}
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/**
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* Returns the pressed shadow colors of this border.
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*
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* @return Colors as an array of Colors
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* @since 2.0
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*/
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protected Color[] getShadowPressed() {
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return shadowPressed;
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}
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}
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/**
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* Interface defining commonly used schemes for the ButtonBorder.
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*/
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public static interface SCHEMES {
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/**
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* Contrast button scheme
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*/
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ButtonScheme BUTTON_CONTRAST = new ButtonScheme(new Color[] { button,
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buttonLightest }, DARKEST_DARKER);
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/**
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* Regular button scheme
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*/
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ButtonScheme BUTTON = new ButtonScheme(new Color[] { buttonLightest },
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DARKEST_DARKER);
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/**
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* Toolbar button scheme
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*/
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ButtonScheme TOOLBAR = new ButtonScheme(new Color[] { buttonLightest },
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new Color[] { buttonDarker });
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/**
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* Scrollbar button scheme
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*/
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ButtonScheme BUTTON_SCROLLBAR = new ButtonScheme(new Color[] { button,
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buttonLightest }, DARKEST_DARKER, new Color[] { buttonDarker },
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new Color[] { buttonDarker });
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}
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/**
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* Constructs a ButtonBorder with a predefined button scheme set as its
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* default.
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*
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* @since 2.0
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*/
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public ButtonBorder() {
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setScheme(SCHEMES.BUTTON);
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}
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/**
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* Constructs a ButtonBorder with the input ButtonScheme set as its Scheme.
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*
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* @param scheme
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* ButtonScheme for this ButtonBorder.
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* @since 2.0
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*/
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public ButtonBorder(ButtonScheme scheme) {
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setScheme(scheme);
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}
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/**
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* Paints this border with the help of the set scheme, the model of the
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* clickable figure, and other inputs. The scheme is used in conjunction
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* with the state of the model to get the appropriate colors for the border.
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*
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* @param figure
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* The Clickable that this border belongs to
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* @param graphics
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* The graphics used for painting
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* @param insets
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* The insets
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*/
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public void paint(IFigure figure, Graphics graphics, Insets insets) {
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Clickable clickable = (Clickable) figure;
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ButtonModel model = clickable.getModel();
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ButtonScheme colorScheme = (ButtonScheme) getScheme();
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if (clickable.isRolloverEnabled() && !model.isMouseOver()
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&& !model.isSelected())
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return;
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Color tl[], br[];
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if (model.isSelected() || model.isArmed()) {
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tl = colorScheme.getShadowPressed();
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br = colorScheme.getHighlightPressed();
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} else {
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tl = colorScheme.getHighlight();
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br = colorScheme.getShadow();
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}
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paint(graphics, figure, insets, tl, br);
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}
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}
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