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/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
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 * full list of contributors). Published under the 2-clause BSD license.
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 * See license.txt in the OpenLayers distribution or repository for the
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 * full text of the license. */
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/**
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 * @requires OpenLayers/Layer/HTTPRequest.js
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 * @requires OpenLayers/Tile/Image.js
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 */
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/**
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 * Class: OpenLayers.Layer.Grid
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 * Base class for layers that use a lattice of tiles.  Create a new grid
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 * layer with the <OpenLayers.Layer.Grid> constructor.
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 *
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 * Inherits from:
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 *  - <OpenLayers.Layer.HTTPRequest>
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 */
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OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
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    /**
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     * APIProperty: tileSize
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     * {<OpenLayers.Size>}
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     */
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    tileSize: null,
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    /**
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     * Property: tileOriginCorner
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     * {String} If the <tileOrigin> property is not provided, the tile origin 
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     *     will be derived from the layer's <maxExtent>.  The corner of the 
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     *     <maxExtent> used is determined by this property.  Acceptable values
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     *     are "tl" (top left), "tr" (top right), "bl" (bottom left), and "br"
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     *     (bottom right).  Default is "bl".
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     */
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    tileOriginCorner: "bl",
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    /**
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     * APIProperty: tileOrigin
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     * {<OpenLayers.LonLat>} Optional origin for aligning the grid of tiles.
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     *     If provided, requests for tiles at all resolutions will be aligned
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     *     with this location (no tiles shall overlap this location).  If
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     *     not provided, the grid of tiles will be aligned with the layer's
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     *     <maxExtent>.  Default is ``null``.
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     */
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    tileOrigin: null,
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    /** APIProperty: tileOptions
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     *  {Object} optional configuration options for <OpenLayers.Tile> instances
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     *  created by this Layer, if supported by the tile class.
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     */
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    tileOptions: null,
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    /**
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     * APIProperty: tileClass
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     * {<OpenLayers.Tile>} The tile class to use for this layer.
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     *     Defaults is OpenLayers.Tile.Image.
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     */
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    tileClass: OpenLayers.Tile.Image,
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    /**
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     * Property: grid
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     * {Array(Array(<OpenLayers.Tile>))} This is an array of rows, each row is 
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     *     an array of tiles.
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     */
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    grid: null,
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    /**
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     * APIProperty: singleTile
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     * {Boolean} Moves the layer into single-tile mode, meaning that one tile 
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     *     will be loaded. The tile's size will be determined by the 'ratio'
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     *     property. When the tile is dragged such that it does not cover the 
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     *     entire viewport, it is reloaded.
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     */
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    singleTile: false,
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    /** APIProperty: ratio
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     *  {Float} Used only when in single-tile mode, this specifies the 
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     *          ratio of the size of the single tile to the size of the map.
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     *          Default value is 1.5.
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     */
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    ratio: 1.5,
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    /**
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     * APIProperty: buffer
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     * {Integer} Used only when in gridded mode, this specifies the number of 
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     *           extra rows and colums of tiles on each side which will
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     *           surround the minimum grid tiles to cover the map.
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     *           For very slow loading layers, a larger value may increase
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     *           performance somewhat when dragging, but will increase bandwidth
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     *           use significantly. 
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     */
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    buffer: 0,
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    /**
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     * APIProperty: transitionEffect
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     * {String} The transition effect to use when the map is zoomed.
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     * Two posible values:
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     *
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     * "resize" - Existing tiles are resized on zoom to provide a visual
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     *     effect of the zoom having taken place immediately.  As the
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     *     new tiles become available, they are drawn on top of the
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     *     resized tiles (this is the default setting).
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     * "map-resize" - Existing tiles are resized on zoom and placed below the
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     *     base layer.  New tiles for the base layer will cover existing tiles.
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     *     This setting is recommended when having an overlay duplicated during
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     *     the transition is undesirable (e.g. street labels or big transparent
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     *     fills). 
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     * null - No transition effect.
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     *
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     * Using "resize" on non-opaque layers can cause undesired visual
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     * effects.  Set transitionEffect to null in this case.
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     */
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    transitionEffect: "resize",
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    /**
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     * APIProperty: numLoadingTiles
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     * {Integer} How many tiles are still loading?
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     */
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    numLoadingTiles: 0,
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    /**
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     * Property: serverResolutions
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     * {Array(Number}} This property is documented in subclasses as
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     *     an API property.
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     */
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    serverResolutions: null,
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    /**
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     * Property: loading
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     * {Boolean} Indicates if tiles are being loaded.
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     */
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    loading: false,
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    /**
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     * Property: backBuffer
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     * {DOMElement} The back buffer.
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     */
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    backBuffer: null,
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    /**
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     * Property: gridResolution
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     * {Number} The resolution of the current grid. Used for backbuffer and
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     *     client zoom. This property is updated every time the grid is
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     *     initialized.
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     */
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    gridResolution: null,
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    /**
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     * Property: backBufferResolution
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     * {Number} The resolution of the current back buffer. This property is
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     *     updated each time a back buffer is created.
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     */
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    backBufferResolution: null,
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    /**
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     * Property: backBufferLonLat
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     * {Object} The top-left corner of the current back buffer. Includes lon
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     *     and lat properties. This object is updated each time a back buffer
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     *     is created.
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     */
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    backBufferLonLat: null,
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    /**
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     * Property: backBufferTimerId
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     * {Number} The id of the back buffer timer. This timer is used to
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     *     delay the removal of the back buffer, thereby preventing
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     *     flash effects caused by tile animation.
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     */
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    backBufferTimerId: null,
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    /**
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     * APIProperty: removeBackBufferDelay
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     * {Number} Delay for removing the backbuffer when all tiles have finished
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     *     loading. Can be set to 0 when no css opacity transitions for the
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     *     olTileImage class are used. Default is 0 for <singleTile> layers,
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     *     2500 for tiled layers. See <className> for more information on
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     *     tile animation.
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     */
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    removeBackBufferDelay: null,
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    /**
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     * APIProperty: className
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     * {String} Name of the class added to the layer div. If not set in the
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     *     options passed to the constructor then className defaults to
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     *     "olLayerGridSingleTile" for single tile layers (see <singleTile>),
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     *     and "olLayerGrid" for non single tile layers.
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     *
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     * Note:
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     *
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     * The displaying of tiles is not animated by default for single tile
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     *     layers - OpenLayers' default theme (style.css) includes this:
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     * (code)
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     * .olLayerGrid .olTileImage {
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     *     -webkit-transition: opacity 0.2s linear;
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     *     -moz-transition: opacity 0.2s linear;
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     *     -o-transition: opacity 0.2s linear;
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     *     transition: opacity 0.2s linear;
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     *  }
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     * (end)
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     * To animate tile displaying for any grid layer the following
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     *     CSS rule can be used:
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     * (code)
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     * .olTileImage {
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     *     -webkit-transition: opacity 0.2s linear;
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     *     -moz-transition: opacity 0.2s linear;
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     *     -o-transition: opacity 0.2s linear;
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     *     transition: opacity 0.2s linear;
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     * }
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     * (end)
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     * In that case, to avoid flash effects, <removeBackBufferDelay>
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     *     should not be zero.
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     */
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    className: null,
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    /**
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     * Register a listener for a particular event with the following syntax:
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     * (code)
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     * layer.events.register(type, obj, listener);
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     * (end)
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     *
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     * Listeners will be called with a reference to an event object.  The
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     *     properties of this event depends on exactly what happened.
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     *
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     * All event objects have at least the following properties:
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     * object - {Object} A reference to layer.events.object.
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     * element - {DOMElement} A reference to layer.events.element.
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     *
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     * Supported event types:
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     * addtile - Triggered when a tile is added to this layer. Listeners receive
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     *     an object as first argument, which has a tile property that
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     *     references the tile that has been added.
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     * tileloadstart - Triggered when a tile starts loading. Listeners receive
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     *     an object as first argument, which has a tile property that
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     *     references the tile that starts loading.
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     * tileloaded - Triggered when each new tile is
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     *     loaded, as a means of progress update to listeners.
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     *     listeners can access 'numLoadingTiles' if they wish to keep
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     *     track of the loading progress. Listeners are called with an object
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     *     with a 'tile' property as first argument, making the loaded tile
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     *     available to the listener, and an 'aborted' property, which will be
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     *     true when loading was aborted and no tile data is available.
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     * tileerror - Triggered before the tileloaded event (i.e. when the tile is
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     *     still hidden) if a tile failed to load. Listeners receive an object
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     *     as first argument, which has a tile property that references the
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     *     tile that could not be loaded.
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     * retile - Triggered when the layer recreates its tile grid.
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     */
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    /**
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     * Property: gridLayout
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     * {Object} Object containing properties tilelon, tilelat, startcol,
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     * startrow
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     */
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    gridLayout: null,
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    /**
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     * Property: rowSign
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     * {Number} 1 for grids starting at the top, -1 for grids starting at the
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     * bottom. This is used for several grid index and offset calculations.
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     */
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    rowSign: null,
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    /**
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     * Property: transitionendEvents
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     * {Array} Event names for transitionend
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     */
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    transitionendEvents: [
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        'transitionend', 'webkitTransitionEnd', 'otransitionend',
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        'oTransitionEnd'
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    ],
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    /**
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     * Constructor: OpenLayers.Layer.Grid
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     * Create a new grid layer
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     *
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     * Parameters:
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     * name - {String}
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     * url - {String}
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     * params - {Object}
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     * options - {Object} Hashtable of extra options to tag onto the layer
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     */
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    initialize: function(name, url, params, options) {
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        OpenLayers.Layer.HTTPRequest.prototype.initialize.apply(this, 
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                                                                arguments);
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        this.grid = [];
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        this._removeBackBuffer = OpenLayers.Function.bind(this.removeBackBuffer, this);
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        this.initProperties();
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        this.rowSign = this.tileOriginCorner.substr(0, 1) === "t" ? 1 : -1;
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    },
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    /**
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     * Method: initProperties
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     * Set any properties that depend on the value of singleTile.
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     * Currently sets removeBackBufferDelay and className
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     */
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    initProperties: function() {
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        if (this.options.removeBackBufferDelay === undefined) {
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            this.removeBackBufferDelay = this.singleTile ? 0 : 2500;
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        }
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        if (this.options.className === undefined) {
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            this.className = this.singleTile ? 'olLayerGridSingleTile' :
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                                               'olLayerGrid';
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        }
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    },
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    /**
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     * Method: setMap
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     *
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     * Parameters:
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     * map - {<OpenLayers.Map>} The map.
315
     */
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    setMap: function(map) {
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        OpenLayers.Layer.HTTPRequest.prototype.setMap.call(this, map);
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        OpenLayers.Element.addClass(this.div, this.className);
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    },
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    /**
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     * Method: removeMap
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     * Called when the layer is removed from the map.
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     *
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     * Parameters:
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     * map - {<OpenLayers.Map>} The map.
327
     */
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    removeMap: function(map) {
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        this.removeBackBuffer();
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    },
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    /**
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     * APIMethod: destroy
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     * Deconstruct the layer and clear the grid.
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     */
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    destroy: function() {
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        this.removeBackBuffer();
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        this.clearGrid();
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        this.grid = null;
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        this.tileSize = null;
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        OpenLayers.Layer.HTTPRequest.prototype.destroy.apply(this, arguments); 
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    },
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    /**
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     * APIMethod: mergeNewParams
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     * Refetches tiles with new params merged, keeping a backbuffer. Each
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     * loading new tile will have a css class of '.olTileReplacing'. If a
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     * stylesheet applies a 'display: none' style to that class, any fade-in
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     * transition will not apply, and backbuffers for each tile will be removed
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     * as soon as the tile is loaded.
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     * 
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     * Parameters:
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     * newParams - {Object}
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     *
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     * Returns:
357
     * redrawn: {Boolean} whether the layer was actually redrawn.
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     */
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    /**
361
     * Method: clearGrid
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     * Go through and remove all tiles from the grid, calling
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     *    destroy() on each of them to kill circular references
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     */
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    clearGrid:function() {
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        if (this.grid) {
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            for(var iRow=0, len=this.grid.length; iRow<len; iRow++) {
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                var row = this.grid[iRow];
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                for(var iCol=0, clen=row.length; iCol<clen; iCol++) {
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                    var tile = row[iCol];
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                    this.destroyTile(tile);
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                }
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            }
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            this.grid = [];
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            this.gridResolution = null;
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            this.gridLayout = null;
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        }
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    },
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   /**
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    * APIMethod: addOptions
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    * 
383
    * Parameters:
384
    * newOptions - {Object}
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    * reinitialize - {Boolean} If set to true, and if resolution options of the
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    *     current baseLayer were changed, the map will be recentered to make
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    *     sure that it is displayed with a valid resolution, and a
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    *     changebaselayer event will be triggered.
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    */
390
    addOptions: function (newOptions, reinitialize) {
391
        var singleTileChanged = newOptions.singleTile !== undefined && 
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            newOptions.singleTile !== this.singleTile;
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        OpenLayers.Layer.HTTPRequest.prototype.addOptions.apply(this, arguments);
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        if (this.map && singleTileChanged) {
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            this.initProperties();
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            this.clearGrid();
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            this.tileSize = this.options.tileSize;
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            this.setTileSize();
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            this.moveTo(null, true);
400
        }
401
    },
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    /**
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     * APIMethod: clone
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     * Create a clone of this layer
406
     *
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     * Parameters:
408
     * obj - {Object} Is this ever used?
409
     * 
410
     * Returns:
411
     * {<OpenLayers.Layer.Grid>} An exact clone of this OpenLayers.Layer.Grid
412
     */
413
    clone: function (obj) {
414
        
415
        if (obj == null) {
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            obj = new OpenLayers.Layer.Grid(this.name,
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                                            this.url,
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                                            this.params,
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                                            this.getOptions());
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        }
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        //get all additions from superclasses
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        obj = OpenLayers.Layer.HTTPRequest.prototype.clone.apply(this, [obj]);
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        // copy/set any non-init, non-simple values here
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        if (this.tileSize != null) {
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            obj.tileSize = this.tileSize.clone();
428
        }
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430
        // we do not want to copy reference to grid, so we make a new array
431
        obj.grid = [];
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        obj.gridResolution = null;
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        // same for backbuffer
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        obj.backBuffer = null;
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        obj.backBufferTimerId = null;
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        obj.loading = false;
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        obj.numLoadingTiles = 0;
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439
        return obj;
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    },    
441

    
442
    /**
443
     * Method: moveTo
444
     * This function is called whenever the map is moved. All the moving
445
     * of actual 'tiles' is done by the map, but moveTo's role is to accept
446
     * a bounds and make sure the data that that bounds requires is pre-loaded.
447
     *
448
     * Parameters:
449
     * bounds - {<OpenLayers.Bounds>}
450
     * zoomChanged - {Boolean}
451
     * dragging - {Boolean}
452
     */
453
    moveTo:function(bounds, zoomChanged, dragging) {
454

    
455
        OpenLayers.Layer.HTTPRequest.prototype.moveTo.apply(this, arguments);
456

    
457
        bounds = bounds || this.map.getExtent();
458

    
459
        if (bounds != null) {
460
             
461
            // if grid is empty or zoom has changed, we *must* re-tile
462
            var forceReTile = !this.grid.length || zoomChanged;
463
            
464
            // total bounds of the tiles
465
            var tilesBounds = this.getTilesBounds();            
466

    
467
            // the new map resolution
468
            var resolution = this.map.getResolution();
469

    
470
            // the server-supported resolution for the new map resolution
471
            var serverResolution = this.getServerResolution(resolution);
472

    
473
            if (this.singleTile) {
474
                
475
                // We want to redraw whenever even the slightest part of the 
476
                //  current bounds is not contained by our tile.
477
                //  (thus, we do not specify partial -- its default is false)
478

    
479
                if ( forceReTile ||
480
                     (!dragging && !tilesBounds.containsBounds(bounds))) {
481

    
482
                    // In single tile mode with no transition effect, we insert
483
                    // a non-scaled backbuffer when the layer is moved. But if
484
                    // a zoom occurs right after a move, i.e. before the new
485
                    // image is received, we need to remove the backbuffer, or
486
                    // an ill-positioned image will be visible during the zoom
487
                    // transition.
488

    
489
                    if(zoomChanged && this.transitionEffect !== 'resize') {
490
                        this.removeBackBuffer();
491
                    }
492

    
493
                    if(!zoomChanged || this.transitionEffect === 'resize') {
494
                        this.applyBackBuffer(resolution);
495
                    }
496

    
497
                    this.initSingleTile(bounds);
498
                }
499
            } else {
500

    
501
                // if the bounds have changed such that they are not even 
502
                // *partially* contained by our tiles (e.g. when user has 
503
                // programmatically panned to the other side of the earth on
504
                // zoom level 18), then moveGriddedTiles could potentially have
505
                // to run through thousands of cycles, so we want to reTile
506
                // instead (thus, partial true).  
507
                forceReTile = forceReTile ||
508
                    !tilesBounds.intersectsBounds(bounds, {
509
                        worldBounds: this.map.baseLayer.wrapDateLine &&
510
                            this.map.getMaxExtent()
511
                    });
512

    
513
                if(forceReTile) {
514
                    if(zoomChanged && (this.transitionEffect === 'resize' ||
515
                                          this.gridResolution === resolution)) {
516
                        this.applyBackBuffer(resolution);
517
                    }
518
                    this.initGriddedTiles(bounds);
519
                } else {
520
                    this.moveGriddedTiles();
521
                }
522
            }
523
        }
524
    },
525

    
526
    /**
527
     * Method: getTileData
528
     * Given a map location, retrieve a tile and the pixel offset within that
529
     *     tile corresponding to the location.  If there is not an existing 
530
     *     tile in the grid that covers the given location, null will be 
531
     *     returned.
532
     *
533
     * Parameters:
534
     * loc - {<OpenLayers.LonLat>} map location
535
     *
536
     * Returns:
537
     * {Object} Object with the following properties: tile ({<OpenLayers.Tile>}),
538
     *     i ({Number} x-pixel offset from top left), and j ({Integer} y-pixel
539
     *     offset from top left).
540
     */
541
    getTileData: function(loc) {
542
        var data = null,
543
            x = loc.lon,
544
            y = loc.lat,
545
            numRows = this.grid.length;
546

    
547
        if (this.map && numRows) {
548
            var res = this.map.getResolution(),
549
                tileWidth = this.tileSize.w,
550
                tileHeight = this.tileSize.h,
551
                bounds = this.grid[0][0].bounds,
552
                left = bounds.left,
553
                top = bounds.top;
554

    
555
            if (x < left) {
556
                // deal with multiple worlds
557
                if (this.map.baseLayer.wrapDateLine) {
558
                    var worldWidth = this.map.getMaxExtent().getWidth();
559
                    var worldsAway = Math.ceil((left - x) / worldWidth);
560
                    x += worldWidth * worldsAway;
561
                }
562
            }
563
            // tile distance to location (fractional number of tiles);
564
            var dtx = (x - left) / (res * tileWidth);
565
            var dty = (top - y) / (res * tileHeight);
566
            // index of tile in grid
567
            var col = Math.floor(dtx);
568
            var row = Math.floor(dty);
569
            if (row >= 0 && row < numRows) {
570
                var tile = this.grid[row][col];
571
                if (tile) {
572
                    data = {
573
                        tile: tile,
574
                        // pixel index within tile
575
                        i: Math.floor((dtx - col) * tileWidth),
576
                        j: Math.floor((dty - row) * tileHeight)
577
                    };                    
578
                }
579
            }
580
        }
581
        return data;
582
    },
583
    
584
    /**
585
     * Method: destroyTile
586
     *
587
     * Parameters:
588
     * tile - {<OpenLayers.Tile>}
589
     */
590
    destroyTile: function(tile) {
591
        this.removeTileMonitoringHooks(tile);
592
        tile.destroy();
593
    },
594

    
595
    /**
596
     * Method: getServerResolution
597
     * Return the closest server-supported resolution.
598
     *
599
     * Parameters:
600
     * resolution - {Number} The base resolution. If undefined the
601
     *     map resolution is used.
602
     *
603
     * Returns:
604
     * {Number} The closest server resolution value.
605
     */
606
    getServerResolution: function(resolution) {
607
        var distance = Number.POSITIVE_INFINITY;
608
        resolution = resolution || this.map.getResolution();
609
        if(this.serverResolutions &&
610
           OpenLayers.Util.indexOf(this.serverResolutions, resolution) === -1) {
611
            var i, newDistance, newResolution, serverResolution;
612
            for(i=this.serverResolutions.length-1; i>= 0; i--) {
613
                newResolution = this.serverResolutions[i];
614
                newDistance = Math.abs(newResolution - resolution);
615
                if (newDistance > distance) {
616
                    break;
617
                }
618
                distance = newDistance;
619
                serverResolution = newResolution;
620
            }
621
            resolution = serverResolution;
622
        }
623
        return resolution;
624
    },
625

    
626
    /**
627
     * Method: getServerZoom
628
     * Return the zoom value corresponding to the best matching server
629
     * resolution, taking into account <serverResolutions> and <zoomOffset>.
630
     *
631
     * Returns:
632
     * {Number} The closest server supported zoom. This is not the map zoom
633
     *     level, but an index of the server's resolutions array.
634
     */
635
    getServerZoom: function() {
636
        var resolution = this.getServerResolution();
637
        return this.serverResolutions ?
638
            OpenLayers.Util.indexOf(this.serverResolutions, resolution) :
639
            this.map.getZoomForResolution(resolution) + (this.zoomOffset || 0);
640
    },
641

    
642
    /**
643
     * Method: applyBackBuffer
644
     * Create, insert, scale and position a back buffer for the layer.
645
     *
646
     * Parameters:
647
     * resolution - {Number} The resolution to transition to.
648
     */
649
    applyBackBuffer: function(resolution) {
650
        if(this.backBufferTimerId !== null) {
651
            this.removeBackBuffer();
652
        }
653
        var backBuffer = this.backBuffer;
654
        if(!backBuffer) {
655
            backBuffer = this.createBackBuffer();
656
            if(!backBuffer) {
657
                return;
658
            }
659
            if (resolution === this.gridResolution) {
660
                this.div.insertBefore(backBuffer, this.div.firstChild);
661
            } else {
662
                this.map.baseLayer.div.parentNode.insertBefore(backBuffer, this.map.baseLayer.div);
663
            }
664
            this.backBuffer = backBuffer;
665

    
666
            // set some information in the instance for subsequent
667
            // calls to applyBackBuffer where the same back buffer
668
            // is reused
669
            var topLeftTileBounds = this.grid[0][0].bounds;
670
            this.backBufferLonLat = {
671
                lon: topLeftTileBounds.left,
672
                lat: topLeftTileBounds.top
673
            };
674
            this.backBufferResolution = this.gridResolution;
675
        }
676
        
677
        var ratio = this.backBufferResolution / resolution;
678

    
679
        // scale the tiles inside the back buffer
680
        var tiles = backBuffer.childNodes, tile;
681
        for (var i=tiles.length-1; i>=0; --i) {
682
            tile = tiles[i];
683
            tile.style.top = ((ratio * tile._i * tile._h) | 0) + 'px';
684
            tile.style.left = ((ratio * tile._j * tile._w) | 0) + 'px';
685
            tile.style.width = Math.round(ratio * tile._w) + 'px';
686
            tile.style.height = Math.round(ratio * tile._h) + 'px';
687
        }
688

    
689
        // and position it (based on the grid's top-left corner)
690
        var position = this.getViewPortPxFromLonLat(
691
                this.backBufferLonLat, resolution);
692
        var leftOffset = this.map.layerContainerOriginPx.x;
693
        var topOffset = this.map.layerContainerOriginPx.y;
694
        backBuffer.style.left = Math.round(position.x - leftOffset) + 'px';
695
        backBuffer.style.top = Math.round(position.y - topOffset) + 'px';
696
    },
697

    
698
    /**
699
     * Method: createBackBuffer
700
     * Create a back buffer.
701
     *
702
     * Returns:
703
     * {DOMElement} The DOM element for the back buffer, undefined if the
704
     * grid isn't initialized yet.
705
     */
706
    createBackBuffer: function() {
707
        var backBuffer;
708
        if(this.grid.length > 0) {
709
            backBuffer = document.createElement('div');
710
            backBuffer.id = this.div.id + '_bb';
711
            backBuffer.className = 'olBackBuffer';
712
            backBuffer.style.position = 'absolute';
713
            var map = this.map;
714
            backBuffer.style.zIndex = this.transitionEffect === 'resize' ?
715
                    this.getZIndex() - 1 :
716
                    // 'map-resize':
717
                    map.Z_INDEX_BASE.BaseLayer -
718
                            (map.getNumLayers() - map.getLayerIndex(this));
719
            for(var i=0, lenI=this.grid.length; i<lenI; i++) {
720
                for(var j=0, lenJ=this.grid[i].length; j<lenJ; j++) {
721
                    var tile = this.grid[i][j],
722
                        markup = this.grid[i][j].createBackBuffer();
723
                    if (markup) {
724
                        markup._i = i;
725
                        markup._j = j;
726
                        markup._w = tile.size.w;
727
                        markup._h = tile.size.h;
728
                        markup.id = tile.id + '_bb';
729
                        backBuffer.appendChild(markup);
730
                    }
731
                }
732
            }
733
        }
734
        return backBuffer;
735
    },
736

    
737
    /**
738
     * Method: removeBackBuffer
739
     * Remove back buffer from DOM.
740
     */
741
    removeBackBuffer: function() {
742
        if (this._transitionElement) {
743
            for (var i=this.transitionendEvents.length-1; i>=0; --i) {
744
                OpenLayers.Event.stopObserving(this._transitionElement,
745
                    this.transitionendEvents[i], this._removeBackBuffer);
746
            }
747
            delete this._transitionElement;
748
        }
749
        if(this.backBuffer) {
750
            if (this.backBuffer.parentNode) {
751
                this.backBuffer.parentNode.removeChild(this.backBuffer);
752
            }
753
            this.backBuffer = null;
754
            this.backBufferResolution = null;
755
            if(this.backBufferTimerId !== null) {
756
                window.clearTimeout(this.backBufferTimerId);
757
                this.backBufferTimerId = null;
758
            }
759
        }
760
    },
761

    
762
    /**
763
     * Method: moveByPx
764
     * Move the layer based on pixel vector.
765
     *
766
     * Parameters:
767
     * dx - {Number}
768
     * dy - {Number}
769
     */
770
    moveByPx: function(dx, dy) {
771
        if (!this.singleTile) {
772
            this.moveGriddedTiles();
773
        }
774
    },
775

    
776
    /**
777
     * APIMethod: setTileSize
778
     * Check if we are in singleTile mode and if so, set the size as a ratio
779
     *     of the map size (as specified by the layer's 'ratio' property).
780
     * 
781
     * Parameters:
782
     * size - {<OpenLayers.Size>}
783
     */
784
    setTileSize: function(size) { 
785
        if (this.singleTile) {
786
            size = this.map.getSize();
787
            size.h = parseInt(size.h * this.ratio, 10);
788
            size.w = parseInt(size.w * this.ratio, 10);
789
        } 
790
        OpenLayers.Layer.HTTPRequest.prototype.setTileSize.apply(this, [size]);
791
    },
792

    
793
    /**
794
     * APIMethod: getTilesBounds
795
     * Return the bounds of the tile grid.
796
     *
797
     * Returns:
798
     * {<OpenLayers.Bounds>} A Bounds object representing the bounds of all the
799
     *     currently loaded tiles (including those partially or not at all seen 
800
     *     onscreen).
801
     */
802
    getTilesBounds: function() {    
803
        var bounds = null; 
804
        
805
        var length = this.grid.length;
806
        if (length) {
807
            var bottomLeftTileBounds = this.grid[length - 1][0].bounds,
808
                width = this.grid[0].length * bottomLeftTileBounds.getWidth(),
809
                height = this.grid.length * bottomLeftTileBounds.getHeight();
810
            
811
            bounds = new OpenLayers.Bounds(bottomLeftTileBounds.left, 
812
                                           bottomLeftTileBounds.bottom,
813
                                           bottomLeftTileBounds.left + width, 
814
                                           bottomLeftTileBounds.bottom + height);
815
        }   
816
        return bounds;
817
    },
818

    
819
    /**
820
     * Method: initSingleTile
821
     * 
822
     * Parameters: 
823
     * bounds - {<OpenLayers.Bounds>}
824
     */
825
    initSingleTile: function(bounds) {
826
        this.events.triggerEvent("retile");
827

    
828
        //determine new tile bounds
829
        var center = bounds.getCenterLonLat();
830
        var tileWidth = bounds.getWidth() * this.ratio;
831
        var tileHeight = bounds.getHeight() * this.ratio;
832
                                       
833
        var tileBounds = 
834
            new OpenLayers.Bounds(center.lon - (tileWidth/2),
835
                                  center.lat - (tileHeight/2),
836
                                  center.lon + (tileWidth/2),
837
                                  center.lat + (tileHeight/2));
838
  
839
        var px = this.map.getLayerPxFromLonLat({
840
            lon: tileBounds.left,
841
            lat: tileBounds.top
842
        });
843

    
844
        if (!this.grid.length) {
845
            this.grid[0] = [];
846
        }
847

    
848
        var tile = this.grid[0][0];
849
        if (!tile) {
850
            tile = this.addTile(tileBounds, px);
851
            
852
            this.addTileMonitoringHooks(tile);
853
            tile.draw();
854
            this.grid[0][0] = tile;
855
        } else {
856
            tile.moveTo(tileBounds, px);
857
        }           
858
        
859
        //remove all but our single tile
860
        this.removeExcessTiles(1,1);
861

    
862
        // store the resolution of the grid
863
        this.gridResolution = this.getServerResolution();
864
    },
865

    
866
    /** 
867
     * Method: calculateGridLayout
868
     * Generate parameters for the grid layout.
869
     *
870
     * Parameters:
871
     * bounds - {<OpenLayers.Bound>|Object} OpenLayers.Bounds or an
872
     *     object with a 'left' and 'top' properties.
873
     * origin - {<OpenLayers.LonLat>|Object} OpenLayers.LonLat or an
874
     *     object with a 'lon' and 'lat' properties.
875
     * resolution - {Number}
876
     *
877
     * Returns:
878
     * {Object} Object containing properties tilelon, tilelat, startcol,
879
     * startrow
880
     */
881
    calculateGridLayout: function(bounds, origin, resolution) {
882
        var tilelon = resolution * this.tileSize.w;
883
        var tilelat = resolution * this.tileSize.h;
884
        
885
        var offsetlon = bounds.left - origin.lon;
886
        var tilecol = Math.floor(offsetlon/tilelon) - this.buffer;
887
        
888
        var rowSign = this.rowSign;
889

    
890
        var offsetlat = rowSign * (origin.lat - bounds.top + tilelat);  
891
        var tilerow = Math[~rowSign ? 'floor' : 'ceil'](offsetlat/tilelat) - this.buffer * rowSign;
892
        
893
        return { 
894
          tilelon: tilelon, tilelat: tilelat,
895
          startcol: tilecol, startrow: tilerow
896
        };
897

    
898
    },
899
    
900
    /**
901
     * Method: getTileOrigin
902
     * Determine the origin for aligning the grid of tiles.  If a <tileOrigin>
903
     *     property is supplied, that will be returned.  Otherwise, the origin
904
     *     will be derived from the layer's <maxExtent> property.  In this case,
905
     *     the tile origin will be the corner of the <maxExtent> given by the 
906
     *     <tileOriginCorner> property.
907
     *
908
     * Returns:
909
     * {<OpenLayers.LonLat>} The tile origin.
910
     */
911
    getTileOrigin: function() {
912
        var origin = this.tileOrigin;
913
        if (!origin) {
914
            var extent = this.getMaxExtent();
915
            var edges = ({
916
                "tl": ["left", "top"],
917
                "tr": ["right", "top"],
918
                "bl": ["left", "bottom"],
919
                "br": ["right", "bottom"]
920
            })[this.tileOriginCorner];
921
            origin = new OpenLayers.LonLat(extent[edges[0]], extent[edges[1]]);
922
        }
923
        return origin;
924
    },
925

    
926
    /**
927
     * Method: getTileBoundsForGridIndex
928
     *
929
     * Parameters:
930
     * row - {Number} The row of the grid
931
     * col - {Number} The column of the grid
932
     *
933
     * Returns:
934
     * {<OpenLayers.Bounds>} The bounds for the tile at (row, col)
935
     */
936
    getTileBoundsForGridIndex: function(row, col) {
937
        var origin = this.getTileOrigin();
938
        var tileLayout = this.gridLayout;
939
        var tilelon = tileLayout.tilelon;
940
        var tilelat = tileLayout.tilelat;
941
        var startcol = tileLayout.startcol;
942
        var startrow = tileLayout.startrow;
943
        var rowSign = this.rowSign;
944
        return new OpenLayers.Bounds(
945
            origin.lon + (startcol + col) * tilelon,
946
            origin.lat - (startrow + row * rowSign) * tilelat * rowSign,
947
            origin.lon + (startcol + col + 1) * tilelon,
948
            origin.lat - (startrow + (row - 1) * rowSign) * tilelat * rowSign
949
        );
950
    },
951

    
952
    /**
953
     * Method: initGriddedTiles
954
     * 
955
     * Parameters:
956
     * bounds - {<OpenLayers.Bounds>}
957
     */
958
    initGriddedTiles:function(bounds) {
959
        this.events.triggerEvent("retile");
960

    
961
        // work out mininum number of rows and columns; this is the number of
962
        // tiles required to cover the viewport plus at least one for panning
963

    
964
        var viewSize = this.map.getSize();
965
        
966
        var origin = this.getTileOrigin();
967
        var resolution = this.map.getResolution(),
968
            serverResolution = this.getServerResolution(),
969
            ratio = resolution / serverResolution,
970
            tileSize = {
971
                w: this.tileSize.w / ratio,
972
                h: this.tileSize.h / ratio
973
            };
974

    
975
        var minRows = Math.ceil(viewSize.h/tileSize.h) + 
976
                      2 * this.buffer + 1;
977
        var minCols = Math.ceil(viewSize.w/tileSize.w) +
978
                      2 * this.buffer + 1;
979

    
980
        var tileLayout = this.calculateGridLayout(bounds, origin, serverResolution);
981
        this.gridLayout = tileLayout;
982
        
983
        var tilelon = tileLayout.tilelon;
984
        var tilelat = tileLayout.tilelat;
985
        
986
        var layerContainerDivLeft = this.map.layerContainerOriginPx.x;
987
        var layerContainerDivTop = this.map.layerContainerOriginPx.y;
988

    
989
        var tileBounds = this.getTileBoundsForGridIndex(0, 0);
990
        var startPx = this.map.getViewPortPxFromLonLat(
991
            new OpenLayers.LonLat(tileBounds.left, tileBounds.top)
992
        );
993
        startPx.x = Math.round(startPx.x) - layerContainerDivLeft;
994
        startPx.y = Math.round(startPx.y) - layerContainerDivTop;
995

    
996
        var tileData = [], center = this.map.getCenter();
997

    
998
        var rowidx = 0;
999
        do {
1000
            var row = this.grid[rowidx];
1001
            if (!row) {
1002
                row = [];
1003
                this.grid.push(row);
1004
            }
1005
            
1006
            var colidx = 0;
1007
            do {
1008
                tileBounds = this.getTileBoundsForGridIndex(rowidx, colidx);
1009
                var px = startPx.clone();
1010
                px.x = px.x + colidx * Math.round(tileSize.w);
1011
                px.y = px.y + rowidx * Math.round(tileSize.h);
1012
                var tile = row[colidx];
1013
                if (!tile) {
1014
                    tile = this.addTile(tileBounds, px);
1015
                    this.addTileMonitoringHooks(tile);
1016
                    row.push(tile);
1017
                } else {
1018
                    tile.moveTo(tileBounds, px, false);
1019
                }
1020
                var tileCenter = tileBounds.getCenterLonLat();
1021
                tileData.push({
1022
                    tile: tile,
1023
                    distance: Math.pow(tileCenter.lon - center.lon, 2) +
1024
                        Math.pow(tileCenter.lat - center.lat, 2)
1025
                });
1026
     
1027
                colidx += 1;
1028
            } while ((tileBounds.right <= bounds.right + tilelon * this.buffer)
1029
                     || colidx < minCols);
1030
             
1031
            rowidx += 1;
1032
        } while((tileBounds.bottom >= bounds.bottom - tilelat * this.buffer)
1033
                || rowidx < minRows);
1034
        
1035
        //shave off exceess rows and colums
1036
        this.removeExcessTiles(rowidx, colidx);
1037

    
1038
        var resolution = this.getServerResolution();
1039
        // store the resolution of the grid
1040
        this.gridResolution = resolution;
1041

    
1042
        //now actually draw the tiles
1043
        tileData.sort(function(a, b) {
1044
            return a.distance - b.distance; 
1045
        });
1046
        for (var i=0, ii=tileData.length; i<ii; ++i) {
1047
            tileData[i].tile.draw();
1048
        }
1049
    },
1050

    
1051
    /**
1052
     * Method: getMaxExtent
1053
     * Get this layer's maximum extent. (Implemented as a getter for
1054
     *     potential specific implementations in sub-classes.)
1055
     *
1056
     * Returns:
1057
     * {<OpenLayers.Bounds>}
1058
     */
1059
    getMaxExtent: function() {
1060
        return this.maxExtent;
1061
    },
1062
    
1063
    /**
1064
     * APIMethod: addTile
1065
     * Create a tile, initialize it, and add it to the layer div. 
1066
     *
1067
     * Parameters
1068
     * bounds - {<OpenLayers.Bounds>}
1069
     * position - {<OpenLayers.Pixel>}
1070
     *
1071
     * Returns:
1072
     * {<OpenLayers.Tile>} The added OpenLayers.Tile
1073
     */
1074
    addTile: function(bounds, position) {
1075
        var tile = new this.tileClass(
1076
            this, position, bounds, null, this.tileSize, this.tileOptions
1077
        );
1078
        this.events.triggerEvent("addtile", {tile: tile});
1079
        return tile;
1080
    },
1081
    
1082
    /** 
1083
     * Method: addTileMonitoringHooks
1084
     * This function takes a tile as input and adds the appropriate hooks to 
1085
     *     the tile so that the layer can keep track of the loading tiles.
1086
     * 
1087
     * Parameters: 
1088
     * tile - {<OpenLayers.Tile>}
1089
     */
1090
    addTileMonitoringHooks: function(tile) {
1091
        
1092
        var replacingCls = 'olTileReplacing';
1093

    
1094
        tile.onLoadStart = function() {
1095
            //if that was first tile then trigger a 'loadstart' on the layer
1096
            if (this.loading === false) {
1097
                this.loading = true;
1098
                this.events.triggerEvent("loadstart");
1099
            }
1100
            this.events.triggerEvent("tileloadstart", {tile: tile});
1101
            this.numLoadingTiles++;
1102
            if (!this.singleTile && this.backBuffer && this.gridResolution === this.backBufferResolution) {
1103
                OpenLayers.Element.addClass(tile.getTile(), replacingCls);
1104
            }
1105
        };
1106
      
1107
        tile.onLoadEnd = function(evt) {
1108
            this.numLoadingTiles--;
1109
            var aborted = evt.type === 'unload';
1110
            this.events.triggerEvent("tileloaded", {
1111
                tile: tile,
1112
                aborted: aborted
1113
            });
1114
            if (!this.singleTile && !aborted && this.backBuffer && this.gridResolution === this.backBufferResolution) {
1115
                var tileDiv = tile.getTile();
1116
                if (OpenLayers.Element.getStyle(tileDiv, 'display') === 'none') {
1117
                    var bufferTile = document.getElementById(tile.id + '_bb');
1118
                    if (bufferTile) {
1119
                        bufferTile.parentNode.removeChild(bufferTile);
1120
                    }
1121
                }
1122
                OpenLayers.Element.removeClass(tileDiv, replacingCls);
1123
            }
1124
            //if that was the last tile, then trigger a 'loadend' on the layer
1125
            if (this.numLoadingTiles === 0) {
1126
                if (this.backBuffer) {
1127
                    if (this.backBuffer.childNodes.length === 0) {
1128
                        // no tiles transitioning, remove immediately
1129
                        this.removeBackBuffer();
1130
                    } else {
1131
                        // wait until transition has ended or delay has passed
1132
                        this._transitionElement = aborted ?
1133
                            this.div.lastChild : tile.imgDiv;
1134
                        var transitionendEvents = this.transitionendEvents;
1135
                        for (var i=transitionendEvents.length-1; i>=0; --i) {
1136
                            OpenLayers.Event.observe(this._transitionElement,
1137
                                transitionendEvents[i],
1138
                                this._removeBackBuffer);
1139
                        }
1140
                        // the removal of the back buffer is delayed to prevent
1141
                        // flash effects due to the animation of tile displaying
1142
                        this.backBufferTimerId = window.setTimeout(
1143
                            this._removeBackBuffer, this.removeBackBufferDelay
1144
                        );
1145
                    }
1146
                }
1147
                this.loading = false;
1148
                this.events.triggerEvent("loadend");
1149
            }
1150
        };
1151
        
1152
        tile.onLoadError = function() {
1153
            this.events.triggerEvent("tileerror", {tile: tile});
1154
        };
1155
        
1156
        tile.events.on({
1157
            "loadstart": tile.onLoadStart,
1158
            "loadend": tile.onLoadEnd,
1159
            "unload": tile.onLoadEnd,
1160
            "loaderror": tile.onLoadError,
1161
            scope: this
1162
        });
1163
    },
1164

    
1165
    /** 
1166
     * Method: removeTileMonitoringHooks
1167
     * This function takes a tile as input and removes the tile hooks 
1168
     *     that were added in addTileMonitoringHooks()
1169
     * 
1170
     * Parameters: 
1171
     * tile - {<OpenLayers.Tile>}
1172
     */
1173
    removeTileMonitoringHooks: function(tile) {
1174
        tile.unload();
1175
        tile.events.un({
1176
            "loadstart": tile.onLoadStart,
1177
            "loadend": tile.onLoadEnd,
1178
            "unload": tile.onLoadEnd,
1179
            "loaderror": tile.onLoadError,
1180
            scope: this
1181
        });
1182
    },
1183
    
1184
    /**
1185
     * Method: moveGriddedTiles
1186
     */
1187
    moveGriddedTiles: function() {
1188
        var buffer = this.buffer + 1;
1189
        while(true) {
1190
            var tlTile = this.grid[0][0];
1191
            var tlViewPort = {
1192
                x: tlTile.position.x +
1193
                    this.map.layerContainerOriginPx.x,
1194
                y: tlTile.position.y +
1195
                    this.map.layerContainerOriginPx.y
1196
            };
1197
            var ratio = this.getServerResolution() / this.map.getResolution();
1198
            var tileSize = {
1199
                w: Math.round(this.tileSize.w * ratio),
1200
                h: Math.round(this.tileSize.h * ratio)
1201
            };
1202
            if (tlViewPort.x > -tileSize.w * (buffer - 1)) {
1203
                this.shiftColumn(true, tileSize);
1204
            } else if (tlViewPort.x < -tileSize.w * buffer) {
1205
                this.shiftColumn(false, tileSize);
1206
            } else if (tlViewPort.y > -tileSize.h * (buffer - 1)) {
1207
                this.shiftRow(true, tileSize);
1208
            } else if (tlViewPort.y < -tileSize.h * buffer) {
1209
                this.shiftRow(false, tileSize);
1210
            } else {
1211
                break;
1212
            }
1213
        }
1214
    },
1215

    
1216
    /**
1217
     * Method: shiftRow
1218
     * Shifty grid work
1219
     *
1220
     * Parameters:
1221
     * prepend - {Boolean} if true, prepend to beginning.
1222
     *                          if false, then append to end
1223
     * tileSize - {Object} rendered tile size; object with w and h properties
1224
     */
1225
    shiftRow: function(prepend, tileSize) {
1226
        var grid = this.grid;
1227
        var rowIndex = prepend ? 0 : (grid.length - 1);
1228
        var sign = prepend ? -1 : 1;
1229
        var rowSign = this.rowSign;
1230
        var tileLayout = this.gridLayout;
1231
        tileLayout.startrow += sign * rowSign;
1232

    
1233
        var modelRow = grid[rowIndex];
1234
        var row = grid[prepend ? 'pop' : 'shift']();
1235
        for (var i=0, len=row.length; i<len; i++) {
1236
            var tile = row[i];
1237
            var position = modelRow[i].position.clone();
1238
            position.y += tileSize.h * sign;
1239
            tile.moveTo(this.getTileBoundsForGridIndex(rowIndex, i), position);
1240
        }
1241
        grid[prepend ? 'unshift' : 'push'](row);
1242
    },
1243

    
1244
    /**
1245
     * Method: shiftColumn
1246
     * Shift grid work in the other dimension
1247
     *
1248
     * Parameters:
1249
     * prepend - {Boolean} if true, prepend to beginning.
1250
     *                          if false, then append to end
1251
     * tileSize - {Object} rendered tile size; object with w and h properties
1252
     */
1253
    shiftColumn: function(prepend, tileSize) {
1254
        var grid = this.grid;
1255
        var colIndex = prepend ? 0 : (grid[0].length - 1);
1256
        var sign = prepend ? -1 : 1;
1257
        var tileLayout = this.gridLayout;
1258
        tileLayout.startcol += sign;
1259

    
1260
        for (var i=0, len=grid.length; i<len; i++) {
1261
            var row = grid[i];
1262
            var position = row[colIndex].position.clone();
1263
            var tile = row[prepend ? 'pop' : 'shift']();            
1264
            position.x += tileSize.w * sign;
1265
            tile.moveTo(this.getTileBoundsForGridIndex(i, colIndex), position);
1266
            row[prepend ? 'unshift' : 'push'](tile);
1267
        }
1268
    },
1269

    
1270
    /**
1271
     * Method: removeExcessTiles
1272
     * When the size of the map or the buffer changes, we may need to
1273
     *     remove some excess rows and columns.
1274
     * 
1275
     * Parameters:
1276
     * rows - {Integer} Maximum number of rows we want our grid to have.
1277
     * columns - {Integer} Maximum number of columns we want our grid to have.
1278
     */
1279
    removeExcessTiles: function(rows, columns) {
1280
        var i, l;
1281
        
1282
        // remove extra rows
1283
        while (this.grid.length > rows) {
1284
            var row = this.grid.pop();
1285
            for (i=0, l=row.length; i<l; i++) {
1286
                var tile = row[i];
1287
                this.destroyTile(tile);
1288
            }
1289
        }
1290
        
1291
        // remove extra columns
1292
        for (i=0, l=this.grid.length; i<l; i++) {
1293
            while (this.grid[i].length > columns) {
1294
                var row = this.grid[i];
1295
                var tile = row.pop();
1296
                this.destroyTile(tile);
1297
            }
1298
        }
1299
    },
1300

    
1301
    /**
1302
     * Method: onMapResize
1303
     * For singleTile layers, this will set a new tile size according to the
1304
     * dimensions of the map pane.
1305
     */
1306
    onMapResize: function() {
1307
        if (this.singleTile) {
1308
            this.clearGrid();
1309
            this.setTileSize();
1310
        }
1311
    },
1312
    
1313
    /**
1314
     * APIMethod: getTileBounds
1315
     * Returns The tile bounds for a layer given a pixel location.
1316
     *
1317
     * Parameters:
1318
     * viewPortPx - {<OpenLayers.Pixel>} The location in the viewport.
1319
     *
1320
     * Returns:
1321
     * {<OpenLayers.Bounds>} Bounds of the tile at the given pixel location.
1322
     */
1323
    getTileBounds: function(viewPortPx) {
1324
        var maxExtent = this.maxExtent;
1325
        var resolution = this.getResolution();
1326
        var tileMapWidth = resolution * this.tileSize.w;
1327
        var tileMapHeight = resolution * this.tileSize.h;
1328
        var mapPoint = this.getLonLatFromViewPortPx(viewPortPx);
1329
        var tileLeft = maxExtent.left + (tileMapWidth *
1330
                                         Math.floor((mapPoint.lon -
1331
                                                     maxExtent.left) /
1332
                                                    tileMapWidth));
1333
        var tileBottom = maxExtent.bottom + (tileMapHeight *
1334
                                             Math.floor((mapPoint.lat -
1335
                                                         maxExtent.bottom) /
1336
                                                        tileMapHeight));
1337
        return new OpenLayers.Bounds(tileLeft, tileBottom,
1338
                                     tileLeft + tileMapWidth,
1339
                                     tileBottom + tileMapHeight);
1340
    },
1341

    
1342
    CLASS_NAME: "OpenLayers.Layer.Grid"
1343
});
(10-10/31)