feature request #8755
closedShow all structure/property trees in CharacterEditor
100%
Description
Currently you can only choose one tree for each term type
Related issues
Updated by Patrick Plitzner over 3 years ago
- Status changed from New to Resolved
- % Done changed from 0 to 50
Applied in changeset taxeditor|6803fca4a0c8065b5c4227de7ee853b7969e5332.
Updated by Patrick Plitzner over 3 years ago
- Assignee changed from Patrick Plitzner to Andreas Kohlbecker
Updated by Andreas Müller over 3 years ago
We tested intensively today during the integrated taxonomy course. It worked fine.
2 questions:
1) with the current state of the structure tree it is sometimes wanted to extend this tree by adding further structures. This is currently not possible by simply d&d structures (or properties) here. Was this ever possible? If yes, then it is a regression. If no, than this missing feature is only a nice-to-have. But with an increasing default structure tree in future it will maybe not be so urgent to add many structures to tree WHILE editing with the character editor.
2) if 1) is not implemented than at least a refresh button would be helpful. So whenever I externally added a new structure to the structure tree(s) I can immediately use them afterward in the character editor without reopening it. => #8756
Updated by Andreas Kohlbecker over 3 years ago
- Status changed from Resolved to Feedback
- Assignee changed from Andreas Kohlbecker to Patrick Plitzner
I am passing this ticket to you since the questions in comment 3 are addressed to the implementer.
Updated by Patrick Plitzner over 3 years ago
- Assignee changed from Patrick Plitzner to Andreas Müller
Andreas Müller wrote:
We tested intensively today during the integrated taxonomy course. It worked fine.
2 questions:
1) with the current state of the structure tree it is sometimes wanted to extend this tree by adding further structures. This is currently not possible by simply d&d structures (or properties) here. Was this ever possible? If yes, then it is a regression. If no, than this missing feature is only a nice-to-have. But with an increasing default structure tree in future it will maybe not be so urgent to add many structures to tree WHILE editing with the character editor.
2) if 1) is not implemented than at least a refresh button would be helpful. So whenever I externally added a new structure to the structure tree(s) I can immediately use them afterward in the character editor without reopening it. => 8756
Ticket #8756 is implemented
Updated by Andreas Müller over 3 years ago
- Copied to feature request #8773: [DISCUSS] Allow editing structure and properties tree in Character Editor added
Updated by Andreas Müller over 3 years ago
- Related to feature request #8756: Refresh button for structure tree and property tree in Character Editor added
Updated by Andreas Müller over 3 years ago
- Status changed from Feedback to Closed
- Assignee changed from Andreas Müller to Patrick Plitzner
- % Done changed from 50 to 100
Follow up issues are moved to extra tickets so we can close this one.