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feature request #8755

closed

Show all structure/property trees in CharacterEditor

Added by Patrick Plitzner over 3 years ago. Updated over 3 years ago.

Status:
Closed
Priority:
New
Assignee:
Patrick Plitzner
Category:
taxeditor
Target version:
Start date:
Due date:
% Done:

100%

Estimated time:
Severity:
normal
Tags:

Description

Currently you can only choose one tree for each term type


Related issues

Related to EDIT - feature request #8756: Refresh button for structure tree and property tree in Character EditorFeedbackKatja Luther

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Copied to EDIT - feature request #8773: [DISCUSS] Allow editing structure and properties tree in Character EditorNewKatja Luther

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Actions #1

Updated by Patrick Plitzner over 3 years ago

  • Status changed from New to Resolved
  • % Done changed from 0 to 50
Actions #2

Updated by Patrick Plitzner over 3 years ago

  • Assignee changed from Patrick Plitzner to Andreas Kohlbecker
Actions #3

Updated by Andreas Müller over 3 years ago

We tested intensively today during the integrated taxonomy course. It worked fine.

2 questions:

1) with the current state of the structure tree it is sometimes wanted to extend this tree by adding further structures. This is currently not possible by simply d&d structures (or properties) here. Was this ever possible? If yes, then it is a regression. If no, than this missing feature is only a nice-to-have. But with an increasing default structure tree in future it will maybe not be so urgent to add many structures to tree WHILE editing with the character editor.

2) if 1) is not implemented than at least a refresh button would be helpful. So whenever I externally added a new structure to the structure tree(s) I can immediately use them afterward in the character editor without reopening it. => #8756

Actions #4

Updated by Andreas Kohlbecker over 3 years ago

  • Status changed from Resolved to Feedback
  • Assignee changed from Andreas Kohlbecker to Patrick Plitzner

I am passing this ticket to you since the questions in comment 3 are addressed to the implementer.

Actions #5

Updated by Patrick Plitzner over 3 years ago

  • Assignee changed from Patrick Plitzner to Andreas Müller

Andreas Müller wrote:

We tested intensively today during the integrated taxonomy course. It worked fine.

2 questions:

1) with the current state of the structure tree it is sometimes wanted to extend this tree by adding further structures. This is currently not possible by simply d&d structures (or properties) here. Was this ever possible? If yes, then it is a regression. If no, than this missing feature is only a nice-to-have. But with an increasing default structure tree in future it will maybe not be so urgent to add many structures to tree WHILE editing with the character editor.

2) if 1) is not implemented than at least a refresh button would be helpful. So whenever I externally added a new structure to the structure tree(s) I can immediately use them afterward in the character editor without reopening it. => 8756

Ticket #8756 is implemented

Actions #6

Updated by Andreas Müller over 3 years ago

  • Copied to feature request #8773: [DISCUSS] Allow editing structure and properties tree in Character Editor added
Actions #7

Updated by Andreas Müller over 3 years ago

  • Related to feature request #8756: Refresh button for structure tree and property tree in Character Editor added
Actions #8

Updated by Andreas Müller over 3 years ago

  • Status changed from Feedback to Closed
  • Assignee changed from Andreas Müller to Patrick Plitzner
  • % Done changed from 50 to 100

Follow up issues are moved to extra tickets so we can close this one.

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